Contact information returned by collision. More...
#include <contact.h>
Public Member Functions | |
Contact () | |
Contact (const CollisionGeometry< S > *o1_, const CollisionGeometry< S > *o2_, int b1_, int b2_) | |
Contact (const CollisionGeometry< S > *o1_, const CollisionGeometry< S > *o2_, int b1_, int b2_, const Vector3< S > &pos_, const Vector3< S > &normal_, S depth_) | |
bool | operator< (const Contact &other) const |
Public Attributes | |
intptr_t | b1 |
contact primitive in object 1 if object 1 is mesh or point cloud, it is the triangle or point id if object 1 is geometry shape, it is NONE (-1), if object 1 is octree, it is the query cell id (see OcTree::getNodeByQueryCellId) More... | |
intptr_t | b2 |
contact primitive in object 2 if object 2 is mesh or point cloud, it is the triangle or point id if object 2 is geometry shape, it is NONE (-1), if object 2 is octree, it is the query cell id (see OcTree::getNodeByQueryCellId) More... | |
Vector3< S > | normal |
contact normal, pointing from o1 to o2 More... | |
const CollisionGeometry< S > * | o1 |
collision object 1 More... | |
const CollisionGeometry< S > * | o2 |
collision object 2 More... | |
S | penetration_depth |
penetration depth More... | |
Vector3< S > | pos |
contact position, in world space More... | |
Static Public Attributes | |
static const int | NONE = -1 |
invalid contact primitive information More... | |
Contact information returned by collision.
fcl::Contact< S >::Contact |
Definition at line 52 of file contact-inl.h.
fcl::Contact< S >::Contact | ( | const CollisionGeometry< S > * | o1_, |
const CollisionGeometry< S > * | o2_, | ||
int | b1_, | ||
int | b2_ | ||
) |
Definition at line 63 of file contact-inl.h.
fcl::Contact< S >::Contact | ( | const CollisionGeometry< S > * | o1_, |
const CollisionGeometry< S > * | o2_, | ||
int | b1_, | ||
int | b2_, | ||
const Vector3< S > & | pos_, | ||
const Vector3< S > & | normal_, | ||
S | depth_ | ||
) |
Definition at line 78 of file contact-inl.h.
bool fcl::Contact< S >::operator< | ( | const Contact< S > & | other | ) | const |
Definition at line 99 of file contact-inl.h.
intptr_t fcl::Contact< S >::b1 |
intptr_t fcl::Contact< S >::b2 |
|
static |
Vector3<S> fcl::Contact< S >::normal |
const CollisionGeometry<S>* fcl::Contact< S >::o1 |
const CollisionGeometry<S>* fcl::Contact< S >::o2 |
S fcl::Contact< S >::penetration_depth |
Vector3<S> fcl::Contact< S >::pos |