narrowphase/detail/primitive_shape_algorithm/plane.h
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35 
38 #ifndef FCL_NARROWPHASE_DETAIL_PLANE_H
39 #define FCL_NARROWPHASE_DETAIL_PLANE_H
40 
43 #include "fcl/geometry/shape/box.h"
50 
51 namespace fcl
52 {
53 
54 namespace detail
55 {
56 
57 template <typename S>
58 FCL_EXPORT
60 
61 template <>
62 FCL_EXPORT
64 
65 template <>
66 FCL_EXPORT
68 
69 template <typename S>
70 FCL_EXPORT
71 bool spherePlaneIntersect(const Sphere<S>& s1, const Transform3<S>& tf1,
72  const Plane<S>& s2, const Transform3<S>& tf2,
73  std::vector<ContactPoint<S>>* contacts);
74 
75 template <typename S>
76 FCL_EXPORT
77 bool ellipsoidPlaneIntersect(const Ellipsoid<S>& s1, const Transform3<S>& tf1,
78  const Plane<S>& s2, const Transform3<S>& tf2,
79  std::vector<ContactPoint<S>>* contacts);
80 
88 template <typename S>
89 FCL_EXPORT
90 bool boxPlaneIntersect(const Box<S>& s1, const Transform3<S>& tf1,
91  const Plane<S>& s2, const Transform3<S>& tf2,
92  std::vector<ContactPoint<S>>* contacts);
93 
94 template <typename S>
95 FCL_EXPORT
96 bool capsulePlaneIntersect(const Capsule<S>& s1, const Transform3<S>& tf1,
97  const Plane<S>& s2, const Transform3<S>& tf2);
98 
99 template <typename S>
100 FCL_EXPORT
101 bool capsulePlaneIntersect(const Capsule<S>& s1, const Transform3<S>& tf1,
102  const Plane<S>& s2, const Transform3<S>& tf2,
103  std::vector<ContactPoint<S>>* contacts);
104 
110 template <typename S>
111 FCL_EXPORT
112 bool cylinderPlaneIntersect(const Cylinder<S>& s1, const Transform3<S>& tf1,
113  const Plane<S>& s2, const Transform3<S>& tf2);
114 
115 template <typename S>
116 FCL_EXPORT
117 bool cylinderPlaneIntersect(const Cylinder<S>& s1, const Transform3<S>& tf1,
118  const Plane<S>& s2, const Transform3<S>& tf2,
119  std::vector<ContactPoint<S>>* contacts);
120 
121 template <typename S>
122 FCL_EXPORT
123 bool conePlaneIntersect(const Cone<S>& s1, const Transform3<S>& tf1,
124  const Plane<S>& s2, const Transform3<S>& tf2,
125  std::vector<ContactPoint<S>>* contacts);
126 
127 template <typename S>
128 FCL_EXPORT
129 bool convexPlaneIntersect(const Convex<S>& s1, const Transform3<S>& tf1,
130  const Plane<S>& s2, const Transform3<S>& tf2,
131  Vector3<S>* contact_points, S* penetration_depth, Vector3<S>* normal);
132 
133 template <typename S>
134 FCL_EXPORT
135 bool planeTriangleIntersect(const Plane<S>& s1, const Transform3<S>& tf1,
136  const Vector3<S>& P1, const Vector3<S>& P2, const Vector3<S>& P3, const Transform3<S>& tf2,
137  Vector3<S>* contact_points, S* penetration_depth, Vector3<S>* normal);
138 
139 template <typename S>
140 FCL_EXPORT
141 bool planeIntersect(const Plane<S>& s1, const Transform3<S>& tf1,
142  const Plane<S>& s2, const Transform3<S>& tf2,
143  std::vector<ContactPoint<S>>* contacts);
144 
145 } // namespace detail
146 } // namespace fcl
147 
149 
150 #endif
fcl::detail::convexPlaneIntersect
template bool convexPlaneIntersect(const Convex< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal)
fcl::detail::capsulePlaneIntersect
template bool capsulePlaneIntersect(const Capsule< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2)
sphere.h
fcl::detail::planeTriangleIntersect
template bool planeTriangleIntersect(const Plane< double > &s1, const Transform3< double > &tf1, const Vector3< double > &P1, const Vector3< double > &P2, const Vector3< double > &P3, const Transform3< double > &tf2, Vector3< double > *contact_points, double *penetration_depth, Vector3< double > *normal)
plane.h
fcl::detail::planeIntersect
template bool planeIntersect(const Plane< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
box.h
cone.h
ellipsoid.h
fcl::detail::spherePlaneIntersect
template bool spherePlaneIntersect(const Sphere< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
fcl::detail::ellipsoidPlaneIntersect
template bool ellipsoidPlaneIntersect(const Ellipsoid< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
convex.h
fcl::detail::boxPlaneIntersect
template bool boxPlaneIntersect(const Box< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
fcl::detail::conePlaneIntersect
template bool conePlaneIntersect(const Cone< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2, std::vector< ContactPoint< double >> *contacts)
plane-inl.h
contact_point.h
capsule.h
fcl::detail::cylinderPlaneIntersect
template bool cylinderPlaneIntersect(const Cylinder< double > &s1, const Transform3< double > &tf1, const Plane< double > &s2, const Transform3< double > &tf2)
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
fcl::detail::planeIntersectTolerance
S planeIntersectTolerance()
Definition: narrowphase/detail/primitive_shape_algorithm/plane-inl.h:115
cylinder.h


fcl
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autogenerated on Tue Dec 5 2023 03:40:48