morton.cpp
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36 
40 
41 namespace fcl
42 {
43 
45 namespace detail
46 {
47 
48 //==============================================================================
49 template
50 uint32 quantize(double x, uint32 n);
51 
52 //==============================================================================
53 uint32 morton_code(uint32 x, uint32 y, uint32 z)
54 {
55  x = (x | (x << 16)) & 0x030000FF;
56  x = (x | (x << 8)) & 0x0300F00F;
57  x = (x | (x << 4)) & 0x030C30C3;
58  x = (x | (x << 2)) & 0x09249249;
59 
60  y = (y | (y << 16)) & 0x030000FF;
61  y = (y | (y << 8)) & 0x0300F00F;
62  y = (y | (y << 4)) & 0x030C30C3;
63  y = (y | (y << 2)) & 0x09249249;
64 
65  z = (z | (z << 16)) & 0x030000FF;
66  z = (z | (z << 8)) & 0x0300F00F;
67  z = (z | (z << 4)) & 0x030C30C3;
68  z = (z | (z << 2)) & 0x09249249;
69 
70  return x | (y << 1) | (z << 2);
71 }
72 
73 //==============================================================================
74 uint64 morton_code60(uint32 x, uint32 y, uint32 z)
75 {
76  uint32 lo_x = x & 1023u;
77  uint32 lo_y = y & 1023u;
78  uint32 lo_z = z & 1023u;
79  uint32 hi_x = x >> 10u;
80  uint32 hi_y = y >> 10u;
81  uint32 hi_z = z >> 10u;
82 
83  return (uint64(morton_code(hi_x, hi_y, hi_z)) << 30)
84  | uint64(morton_code(lo_x, lo_y, lo_z));
85 }
86 
87 //==============================================================================
88 template
89 struct morton_functor<double, uint32>;
90 
91 //==============================================================================
92 template
93 struct morton_functor<double, uint64>;
94 
95 } // namespace detail
97 } // namespace fcl
fcl::uint64
std::uint64_t uint64
Definition: types.h:60
morton-inl.h
fcl::uint32
std::uint32_t uint32
Definition: types.h:62
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45


fcl
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autogenerated on Tue Dec 5 2023 03:40:48