Class for hierarchy tree structure. More...
#include <hierarchy_tree_array.h>
Classes | |
struct | SortByMorton |
Public Member Functions | |
void | balanceBottomup () |
balance the tree from bottom More... | |
void | balanceIncremental (int iterations) |
balance the tree in an incremental way More... | |
void | balanceTopdown () |
balance the tree from top More... | |
void | clear () |
Clear the tree. More... | |
bool | empty () const |
Whether the tree is empty. More... | |
void | extractLeaves (size_t root, NodeType *&leaves) const |
extract all the leaves of the tree More... | |
size_t | getMaxDepth () const |
get the max depth of the tree More... | |
size_t | getMaxHeight () const |
get the max height of the tree More... | |
NodeType * | getNodes () const |
get the pointer to the nodes array More... | |
size_t | getRoot () const |
get the root of the tree More... | |
HierarchyTree (int bu_threshold_=16, int topdown_level_=0) | |
Create hierarchy tree with suitable setting. bu_threshold decides the height of tree node to start bottom-up construction / optimization; topdown_level decides different methods to construct tree in topdown manner. lower level method constructs tree with better quality but is slower. More... | |
void | init (NodeType *leaves, int n_leaves_, int level=0) |
Initialize the tree by a set of leaves using algorithm with a given level. More... | |
size_t | insert (const BV &bv, void *data) |
Initialize the tree by a set of leaves using algorithm with a given level. More... | |
void | print (size_t root, int depth) |
print the tree in a recursive way More... | |
void | refit () |
refit the tree, i.e., when the leaf nodes' bounding volumes change, update the entire tree in a bottom-up manner More... | |
void | remove (size_t leaf) |
Remove a leaf node. More... | |
size_t | size () const |
number of leaves in the tree More... | |
bool | update (size_t leaf, const BV &bv) |
update the tree when the bounding volume of a given leaf has changed More... | |
bool | update (size_t leaf, const BV &bv, const Vector3< S > &vel) |
update one leaf's bounding volume, with prediction More... | |
bool | update (size_t leaf, const BV &bv, const Vector3< S > &vel, S margin) |
update one leaf's bounding volume, with prediction More... | |
void | update (size_t leaf, int lookahead_level=-1) |
update one leaf node More... | |
~HierarchyTree () | |
Public Attributes | |
int | bu_threshold |
decide the depth to use expensive bottom-up algorithm More... | |
int | topdown_level |
decide which topdown algorithm to use More... | |
Static Public Attributes | |
static const size_t | NULL_NODE = -1 |
Protected Attributes | |
size_t | freelist |
int | max_lookahead_level |
size_t | n_leaves |
size_t | n_nodes |
size_t | n_nodes_alloc |
NodeType * | nodes |
unsigned int | opath |
size_t | root_node |
Private Types | |
typedef NodeBase< BV > | NodeType |
using | S = typename BV::S |
Private Member Functions | |
size_t | allocateNode () |
void | bottomup (size_t *lbeg, size_t *lend) |
construct a tree for a set of leaves from bottom – very heavy way More... | |
size_t | createNode (size_t parent, const BV &bv, void *data) |
size_t | createNode (size_t parent, const BV &bv1, const BV &bv2, void *data) |
create one node (leaf or internal) More... | |
size_t | createNode (size_t parent, void *data) |
void | deleteNode (size_t node) |
void | fetchLeaves (size_t root, NodeType *&leaves, int depth=-1) |
Delete all internal nodes and return all leaves nodes with given depth from root. More... | |
void | getMaxDepth (size_t node, size_t depth, size_t &max_depth) const |
compute the maximum depth of a subtree rooted from a given node More... | |
size_t | getMaxHeight (size_t node) const |
compute the maximum height of a subtree rooted from a given node More... | |
size_t | indexOf (size_t node) |
void | init_0 (NodeType *leaves, int n_leaves_) |
init tree from leaves in the topdown manner (topdown_0 or topdown_1) More... | |
void | init_1 (NodeType *leaves, int n_leaves_) |
init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we use bottomup method to construct the subtree, which is slow but can construct tree with high quality. More... | |
void | init_2 (NodeType *leaves, int n_leaves_) |
init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we split the leaves into two parts with the same size simply using the node index. More... | |
void | init_3 (NodeType *leaves, int n_leaves_) |
init tree from leaves using morton code. It uses morton_2, i.e., for all nodes, we simply divide the leaves into parts with the same size simply using the node index. More... | |
void | insertLeaf (size_t root, size_t leaf) |
Insert a leaf node and also update its ancestors. More... | |
size_t | mortonRecurse_0 (size_t *lbeg, size_t *lend, const uint32 &split, int bits) |
size_t | mortonRecurse_1 (size_t *lbeg, size_t *lend, const uint32 &split, int bits) |
size_t | mortonRecurse_2 (size_t *lbeg, size_t *lend) |
void | recurseRefit (size_t node) |
size_t | removeLeaf (size_t leaf) |
Remove a leaf. The leaf node itself is not deleted yet, but all the unnecessary internal nodes are deleted. return the node with the smallest depth and is influenced by the remove operation More... | |
size_t | topdown (size_t *lbeg, size_t *lend) |
construct a tree for a set of leaves from top More... | |
size_t | topdown_0 (size_t *lbeg, size_t *lend) |
construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split axis as the axis along with the longest AABB | |
size_t | topdown_1 (size_t *lbeg, size_t *lend) |
construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split thresholds for different axes as the average of all nodes' center. Then choose the split axis as the axis whose threshold can divide the nodes into two parts with almost similar size. This construction is more expensive then topdown_0, but also can provide tree with better quality. More... | |
void | update_ (size_t leaf, const BV &bv) |
update one leaf node's bounding volume More... | |
Class for hierarchy tree structure.
Definition at line 61 of file hierarchy_tree_array.h.
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Definition at line 64 of file hierarchy_tree_array.h.
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Definition at line 63 of file hierarchy_tree_array.h.
fcl::detail::implementation_array::HierarchyTree< BV >::HierarchyTree | ( | int | bu_threshold_ = 16 , |
int | topdown_level_ = 0 |
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Create hierarchy tree with suitable setting. bu_threshold decides the height of tree node to start bottom-up construction / optimization; topdown_level decides different methods to construct tree in topdown manner. lower level method constructs tree with better quality but is slower.
Definition at line 58 of file hierarchy_tree_array-inl.h.
fcl::detail::implementation_array::HierarchyTree< BV >::~HierarchyTree |
Definition at line 77 of file hierarchy_tree_array-inl.h.
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Definition at line 944 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::balanceBottomup |
balance the tree from bottom
Definition at line 382 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::balanceIncremental | ( | int | iterations | ) |
balance the tree in an incremental way
Definition at line 437 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::balanceTopdown |
balance the tree from top
Definition at line 411 of file hierarchy_tree_array-inl.h.
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construct a tree for a set of leaves from bottom – very heavy way
Definition at line 549 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::clear |
Clear the tree.
Definition at line 286 of file hierarchy_tree_array-inl.h.
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Definition at line 985 of file hierarchy_tree_array-inl.h.
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create one node (leaf or internal)
Definition at line 971 of file hierarchy_tree_array-inl.h.
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Definition at line 998 of file hierarchy_tree_array-inl.h.
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Definition at line 1009 of file hierarchy_tree_array-inl.h.
bool fcl::detail::implementation_array::HierarchyTree< BV >::empty |
Whether the tree is empty.
Definition at line 304 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::extractLeaves | ( | size_t | root, |
NodeType *& | leaves | ||
) | const |
extract all the leaves of the tree
Definition at line 467 of file hierarchy_tree_array-inl.h.
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Delete all internal nodes and return all leaves nodes with given depth from root.
Definition at line 1032 of file hierarchy_tree_array-inl.h.
size_t fcl::detail::implementation_array::HierarchyTree< BV >::getMaxDepth |
get the max depth of the tree
Definition at line 371 of file hierarchy_tree_array-inl.h.
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compute the maximum depth of a subtree rooted from a given node
Definition at line 536 of file hierarchy_tree_array-inl.h.
size_t fcl::detail::implementation_array::HierarchyTree< BV >::getMaxHeight |
get the max height of the tree
Definition at line 362 of file hierarchy_tree_array-inl.h.
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compute the maximum height of a subtree rooted from a given node
Definition at line 522 of file hierarchy_tree_array-inl.h.
HierarchyTree< BV >::NodeType * fcl::detail::implementation_array::HierarchyTree< BV >::getNodes |
get the pointer to the nodes array
Definition at line 497 of file hierarchy_tree_array-inl.h.
size_t fcl::detail::implementation_array::HierarchyTree< BV >::getRoot |
get the root of the tree
Definition at line 490 of file hierarchy_tree_array-inl.h.
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Definition at line 937 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::init | ( | NodeType * | leaves, |
int | n_leaves_, | ||
int | level = 0 |
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Initialize the tree by a set of leaves using algorithm with a given level.
Definition at line 84 of file hierarchy_tree_array-inl.h.
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init tree from leaves in the topdown manner (topdown_0 or topdown_1)
Definition at line 107 of file hierarchy_tree_array-inl.h.
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init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we use bottomup method to construct the subtree, which is slow but can construct tree with high quality.
Definition at line 135 of file hierarchy_tree_array-inl.h.
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init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we split the leaves into two parts with the same size simply using the node index.
Definition at line 179 of file hierarchy_tree_array-inl.h.
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init tree from leaves using morton code. It uses morton_2, i.e., for all nodes, we simply divide the leaves into parts with the same size simply using the node index.
Definition at line 223 of file hierarchy_tree_array-inl.h.
size_t fcl::detail::implementation_array::HierarchyTree< BV >::insert | ( | const BV & | bv, |
void * | data | ||
) |
Initialize the tree by a set of leaves using algorithm with a given level.
Definition at line 267 of file hierarchy_tree_array-inl.h.
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Insert a leaf node and also update its ancestors.
Definition at line 831 of file hierarchy_tree_array-inl.h.
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Definition at line 711 of file hierarchy_tree_array-inl.h.
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Definition at line 758 of file hierarchy_tree_array-inl.h.
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Definition at line 811 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::print | ( | size_t | root, |
int | depth | ||
) |
print the tree in a recursive way
Definition at line 504 of file hierarchy_tree_array-inl.h.
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Definition at line 1018 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::refit |
refit the tree, i.e., when the leaf nodes' bounding volumes change, update the entire tree in a bottom-up manner
Definition at line 459 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::remove | ( | size_t | leaf | ) |
Remove a leaf node.
Definition at line 277 of file hierarchy_tree_array-inl.h.
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Remove a leaf. The leaf node itself is not deleted yet, but all the unnecessary internal nodes are deleted. return the node with the smallest depth and is influenced by the remove operation
Definition at line 876 of file hierarchy_tree_array-inl.h.
size_t fcl::detail::implementation_array::HierarchyTree< BV >::size |
number of leaves in the tree
Definition at line 483 of file hierarchy_tree_array-inl.h.
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construct a tree for a set of leaves from top
Definition at line 585 of file hierarchy_tree_array-inl.h.
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construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split axis as the axis along with the longest AABB edge. Then compute the median of all nodes' center projection onto the axis and using it as the split threshold.
Definition at line 602 of file hierarchy_tree_array-inl.h.
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construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split thresholds for different axes as the average of all nodes' center. Then choose the split axis as the axis whose threshold can divide the nodes into two parts with almost similar size. This construction is more expensive then topdown_0, but also can provide tree with better quality.
Definition at line 640 of file hierarchy_tree_array-inl.h.
bool fcl::detail::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
const BV & | bv | ||
) |
update the tree when the bounding volume of a given leaf has changed
Definition at line 329 of file hierarchy_tree_array-inl.h.
bool fcl::detail::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
const BV & | bv, | ||
const Vector3< S > & | vel | ||
) |
update one leaf's bounding volume, with prediction
Definition at line 351 of file hierarchy_tree_array-inl.h.
bool fcl::detail::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
const BV & | bv, | ||
const Vector3< S > & | vel, | ||
S | margin | ||
) |
update one leaf's bounding volume, with prediction
Definition at line 338 of file hierarchy_tree_array-inl.h.
void fcl::detail::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
int | lookahead_level = -1 |
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) |
update one leaf node
Definition at line 311 of file hierarchy_tree_array-inl.h.
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update one leaf node's bounding volume
Definition at line 919 of file hierarchy_tree_array-inl.h.
int fcl::detail::implementation_array::HierarchyTree< BV >::bu_threshold |
decide the depth to use expensive bottom-up algorithm
Definition at line 252 of file hierarchy_tree_array.h.
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Definition at line 242 of file hierarchy_tree_array.h.
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Definition at line 245 of file hierarchy_tree_array.h.
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Definition at line 241 of file hierarchy_tree_array.h.
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Definition at line 238 of file hierarchy_tree_array.h.
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Definition at line 239 of file hierarchy_tree_array.h.
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Definition at line 237 of file hierarchy_tree_array.h.
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Definition at line 255 of file hierarchy_tree_array.h.
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Definition at line 243 of file hierarchy_tree_array.h.
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Definition at line 236 of file hierarchy_tree_array.h.
int fcl::detail::implementation_array::HierarchyTree< BV >::topdown_level |
decide which topdown algorithm to use
Definition at line 249 of file hierarchy_tree_array.h.