Traversal node for continuous collision between meshes. More...
#include <mesh_continuous_collision_traversal_node.h>
Public Types | |
using | S = typename BV::S |
Public Types inherited from fcl::detail::BVHCollisionTraversalNode< BV > | |
using | S = typename BV::S |
Public Member Functions | |
bool | canStop () const |
Whether the traversal process can stop early. More... | |
void | leafTesting (int b1, int b2) const |
Intersection testing between leaves (two triangles) More... | |
MeshContinuousCollisionTraversalNode () | |
Public Member Functions inherited from fcl::detail::BVHCollisionTraversalNode< BV > | |
BVHCollisionTraversalNode () | |
bool | BVTesting (int b1, int b2) const |
BV culling test in one BVTT node. More... | |
bool | firstOverSecond (int b1, int b2) const |
Determine the traversal order, is the first BVTT subtree better. More... | |
int | getFirstLeftChild (int b) const |
Obtain the left child of BV node in the first BVH. More... | |
int | getFirstRightChild (int b) const |
Obtain the right child of BV node in the first BVH. More... | |
int | getSecondLeftChild (int b) const |
Obtain the left child of BV node in the second BVH. More... | |
int | getSecondRightChild (int b) const |
Obtain the right child of BV node in the second BVH. More... | |
bool | isFirstNodeLeaf (int b) const |
Whether the BV node in the first BVH tree is leaf. More... | |
bool | isSecondNodeLeaf (int b) const |
Whether the BV node in the second BVH tree is leaf. More... | |
Public Member Functions inherited from fcl::detail::CollisionTraversalNodeBase< BV::S > | |
virtual bool | canStop () const |
Check whether the traversal can stop. More... | |
CollisionTraversalNodeBase () | |
void | enableStatistics (bool enable) |
Whether store some statistics information during traversal. More... | |
virtual | ~CollisionTraversalNodeBase () |
Public Member Functions inherited from fcl::detail::TraversalNodeBase< BV::S > | |
virtual void | postprocess () |
virtual void | preprocess () |
virtual | ~TraversalNodeBase () |
Traversal node for continuous collision between meshes.
Definition at line 69 of file mesh_continuous_collision_traversal_node.h.
using fcl::detail::MeshContinuousCollisionTraversalNode< BV >::S = typename BV::S |
Definition at line 74 of file mesh_continuous_collision_traversal_node.h.
fcl::detail::MeshContinuousCollisionTraversalNode< BV >::MeshContinuousCollisionTraversalNode |
Definition at line 73 of file mesh_continuous_collision_traversal_node-inl.h.
bool fcl::detail::MeshContinuousCollisionTraversalNode< BV >::canStop |
Whether the traversal process can stop early.
Definition at line 176 of file mesh_continuous_collision_traversal_node-inl.h.
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virtual |
Intersection testing between leaves (two triangles)
Reimplemented from fcl::detail::CollisionTraversalNodeBase< BV::S >.
Definition at line 90 of file mesh_continuous_collision_traversal_node-inl.h.
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mutable |
Definition at line 94 of file mesh_continuous_collision_traversal_node.h.
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mutable |
Definition at line 93 of file mesh_continuous_collision_traversal_node.h.
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mutable |
Definition at line 96 of file mesh_continuous_collision_traversal_node.h.
Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::prev_vertices1 |
Definition at line 90 of file mesh_continuous_collision_traversal_node.h.
Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::prev_vertices2 |
Definition at line 91 of file mesh_continuous_collision_traversal_node.h.
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mutable |
Definition at line 98 of file mesh_continuous_collision_traversal_node.h.
Triangle* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::tri_indices1 |
Definition at line 87 of file mesh_continuous_collision_traversal_node.h.
Triangle* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::tri_indices2 |
Definition at line 88 of file mesh_continuous_collision_traversal_node.h.
Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::vertices1 |
Definition at line 84 of file mesh_continuous_collision_traversal_node.h.
Vector3<S>* fcl::detail::MeshContinuousCollisionTraversalNode< BV >::vertices2 |
Definition at line 85 of file mesh_continuous_collision_traversal_node.h.