#include <state.h>
Definition at line 28 of file state.h.
State::State |
( |
int |
id, |
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bool |
initial, |
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int |
cycleDuration, |
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State * |
parent, |
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RunTimeGui * |
gui |
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) |
| |
void State::addState |
( |
State * |
state | ) |
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void State::addTransition |
( |
Transition * |
transition | ) |
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long State::getCurrentTime |
( |
| ) |
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virtual void State::runCode |
( |
| ) |
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inlinevirtual |
void State::startThread |
( |
| ) |
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void * State::threadRunner |
( |
void * |
owner | ) |
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static |
State* State::currentState |
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protected |
std::vector<State*> State::states |
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protected |
std::map<int, State*> State::statesById |
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protected |
The documentation for this class was generated from the following files: