robot_model_display.h
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29 
30 #ifndef RVIZ_ROBOT_MODEL_DISPLAY_H
31 #define RVIZ_ROBOT_MODEL_DISPLAY_H
32 
33 #include "rviz/display.h"
34 
35 #include <OgreVector3.h>
36 
37 #include <map>
38 
39 namespace Ogre
40 {
41 class Entity;
42 class SceneNode;
43 }
44 
45 namespace rviz
46 {
47 class Axes;
48 }
49 
50 namespace rviz
51 {
52 
53 class FloatProperty;
54 class Property;
55 class Robot;
56 class StringProperty;
57 
63 {
64 Q_OBJECT
65 public:
67  virtual ~RobotModelDisplay();
68 
69  // Overrides from Display
70  virtual void onInitialize();
71  virtual void update( float wall_dt, float ros_dt );
72  virtual void fixedFrameChanged();
73  virtual void reset();
74 
75  void clear();
76 
77 private Q_SLOTS:
78  void updateVisualVisible();
79  void updateCollisionVisible();
80  void updateTfPrefix();
81  void updateAlpha();
82  void updateRobotDescription();
83 
84 protected:
88  virtual void load();
89 
90  // overrides from Display
91  virtual void onEnable();
92  virtual void onDisable();
93 
95 
97 
99 
100  std::string robot_description_;
101 
108 };
109 
110 } // namespace rviz
111 
112  #endif
113 
A single element of a property tree, with a name, value, description, and possibly children...
Definition: property.h:100
Property specialized to enforce floating point max/min.
void update(const std::string &key, const XmlRpc::XmlRpcValue &v)
Robot * robot_
Handles actually drawing the robot.
bool has_new_transforms_
Callback sets this to tell our update function it needs to update the transforms. ...
FloatProperty * update_rate_property_
Property specialized for string values.
Uses a robot xml description to display the pieces of a robot at the transforms broadcast by rosTF...
StringProperty * tf_prefix_property_
StringProperty * robot_description_property_


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:51