This is the complete list of members for Scene, including all inherited members.
| addCloud(int id, const pcl::PointCloud< pcl::PointXYZRGB >::Ptr &cloud, const pcl::IndicesPtr &indices, const rtabmap::Transform &pose) | Scene | |
| addMarker(int id, const rtabmap::Transform &pose) | Scene | |
| addMesh(int id, const rtabmap::Mesh &mesh, const rtabmap::Transform &pose, bool createWireframe=false) | Scene | |
| axis_ | Scene | private |
| b_ | Scene | private |
| backfaceCulling_ | Scene | private |
| background_renderer_ | Scene | |
| blending_ | Scene | private |
| boundingBoxRendering_ | Scene | private |
| box_ | Scene | private |
| clear() | Scene | |
| color_camera_to_display_rotation_ | Scene | private |
| currentPose_ | Scene | private |
| DeleteResources() | Scene | |
| depthTexture_ | Scene | private |
| doubleTapOn_ | Scene | private |
| doubleTapPos_ | Scene | private |
| fboId_ | Scene | private |
| frustum_ | Scene | private |
| frustumVisible_ | Scene | private |
| g_ | Scene | private |
| gesture_camera_ | Scene | private |
| getAddedClouds() const | Scene | |
| getAddedMarkers() const | Scene | |
| GetCameraPose() const | Scene | inline |
| GetCameraType() const | Scene | inline |
| GetOpenGLCameraPose(float *fov=0) const | Scene | |
| getPointSize() const | Scene | inline |
| getScreenRotation() const | Scene | inline |
| getViewPortHeight() const | Scene | inline |
| getViewPortWidth() const | Scene | inline |
| graph_ | Scene | private |
| graph_shader_program_ | Scene | private |
| graphVisible_ | Scene | private |
| grid_ | Scene | private |
| gridVisible_ | Scene | private |
| hasCloud(int id) const | Scene | |
| hasMarker(int id) const | Scene | |
| hasMesh(int id) const | Scene | |
| hasTexture(int id) const | Scene | |
| InitGLContent() | Scene | |
| isBackfaceCulling() const | Scene | inline |
| isBlending() const | Scene | inline |
| isLighting() const | Scene | inline |
| isMapRendering() const | Scene | inline |
| isMeshRendering() const | Scene | inline |
| isMeshTexturing() const | Scene | inline |
| lighting_ | Scene | private |
| mapRendering_ | Scene | private |
| markers_ | Scene | private |
| meshRendering_ | Scene | private |
| meshRenderingTexture_ | Scene | private |
| OnTouchEvent(int touch_count, tango_gl::GestureCamera::TouchEvent event, float x0, float y0, float x1, float y1) | Scene | |
| pointClouds_ | Scene | private |
| pointSize_ | Scene | private |
| r_ | Scene | private |
| removeMarker(int id) | Scene | |
| Render(const float *uvsTransformed=0, glm::mat4 arViewMatrix=glm::mat4(0), glm::mat4 arProjectionMatrix=glm::mat4(0), const rtabmap::Mesh &occlusionMesh=rtabmap::Mesh()) | Scene | |
| Scene() | Scene | |
| screenHeight_ | Scene | private |
| screenWidth_ | Scene | private |
| setBackfaceCulling(bool enabled) | Scene | inline |
| setBackgroundColor(float r, float g, float b) | Scene | inline |
| setBlending(bool enabled) | Scene | inline |
| SetCameraPose(const rtabmap::Transform &pose) | Scene | |
| SetCameraType(tango_gl::GestureCamera::CameraType camera_type) | Scene | |
| setCloudPose(int id, const rtabmap::Transform &pose) | Scene | |
| setCloudVisible(int id, bool visible) | Scene | |
| setFOV(float angle) | Scene | |
| setFrustumVisible(bool visible) | Scene | |
| setGraphVisible(bool visible) | Scene | |
| setGridColor(float r, float g, float b) | Scene | |
| setGridRotation(float angleDeg) | Scene | |
| setGridVisible(bool visible) | Scene | |
| setLighting(bool enabled) | Scene | inline |
| setMapRendering(bool enabled) | Scene | inline |
| setMarkerPose(int id, const rtabmap::Transform &pose) | Scene | |
| setMeshRendering(bool enabled, bool withTexture) | Scene | inline |
| setOrthoCropFactor(float value) | Scene | |
| setPointSize(float size) | Scene | inline |
| setScreenRotation(rtabmap::ScreenRotation colorCameraToDisplayRotation) | Scene | inline |
| setTraceVisible(bool visible) | Scene | |
| SetupViewPort(int w, int h) | Scene | |
| setWireframe(bool enabled) | Scene | inline |
| trace_ | Scene | private |
| traceVisible_ | Scene | private |
| updateCloudPolygons(int id, const std::vector< pcl::Vertices > &polygons) | Scene | |
| updateGains(int id, float gainR, float gainG, float gainB) | Scene | |
| updateGraph(const std::map< int, rtabmap::Transform > &poses, const std::multimap< int, rtabmap::Link > &links) | Scene | |
| updateMesh(int id, const rtabmap::Mesh &mesh) | Scene | |
| wireFrame_ | Scene | private |
| ~Scene() | Scene |