Public Member Functions | Private Attributes | List of all members
rs2::splash_screen_shader Class Reference

#include <opengl3.h>

Inheritance diagram for rs2::splash_screen_shader:
Inheritance graph

Public Member Functions

void set_power (float power)
void set_ray_center (const float2 &center)
 splash_screen_shader ()
- Public Member Functions inherited from rs2::texture_2d_shader
void begin ()
void end ()
void set_opacity (float opacity)
void set_position_and_scale (const float2 &position, const float2 &scale)
 texture_2d_shader ()

Private Attributes

uint32_t _power_location
uint32_t _rays_location

Additional Inherited Members

- Protected Member Functions inherited from rs2::texture_2d_shader
 texture_2d_shader (std::unique_ptr< shader_program > shader)
- Static Protected Member Functions inherited from rs2::texture_2d_shader
static const char * default_vertex_shader ()
- Protected Attributes inherited from rs2::texture_2d_shader
std::unique_ptr< shader_program_shader

Detailed Description

Definition at line 191 of file opengl3.h.

Constructor & Destructor Documentation

splash_screen_shader::splash_screen_shader ( )

Definition at line 333 of file opengl3.cpp.

Member Function Documentation

void splash_screen_shader::set_power ( float  power)

Definition at line 314 of file opengl3.cpp.

void splash_screen_shader::set_ray_center ( const float2 center)

Definition at line 309 of file opengl3.cpp.

Member Data Documentation

uint32_t rs2::splash_screen_shader::_power_location

Definition at line 200 of file opengl3.h.

uint32_t rs2::splash_screen_shader::_rays_location

Definition at line 199 of file opengl3.h.

The documentation for this class was generated from the following files:

Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:50:41