RuntimeMeshComponentEditorStyle.h
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1 // Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
2 
3 #pragma once
4 
5 #include "CoreMinimal.h"
6 #include "Styling/SlateStyle.h"
7 
9 {
10 public:
11 
12  static void Initialize();
13 
14  static void Shutdown();
15 
17  static void ReloadTextures();
18 
20  static const ISlateStyle& Get();
21 
22  static FName GetStyleSetName();
23 
24 private:
25 
26  static TSharedRef< class FSlateStyleSet > Create();
27 
28 private:
29 
30  static TSharedPtr< class FSlateStyleSet > StyleInstance;
31 };
static TSharedPtr< class FSlateStyleSet > StyleInstance
static TSharedRef< class FSlateStyleSet > Create()


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:47:41