RuntimeMeshBlueprintMeshBuilder.cpp
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1 // Copyright 2016-2018 Chris Conway (Koderz). All Rights Reserved.
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9 URuntimeBlueprintMeshBuilder* URuntimeMeshBuilderFunctions::MakeRuntimeMeshBuilder(bool bWantsHighPrecisionTangents /*= false*/, bool bWantsHighPrecisionUVs /*= false*/, int32 NumUVs /*= 1*/, bool bUse16BitIndices /*= false*/)
10 {
11  URuntimeBlueprintMeshBuilder* Builder = NewObject<URuntimeBlueprintMeshBuilder>();
12  Builder->MeshBuilder = ::MakeRuntimeMeshBuilder(bWantsHighPrecisionTangents, bWantsHighPrecisionUVs, NumUVs, !bUse16BitIndices);
13  Builder->MeshAccessor = Builder->MeshBuilder;
14  return Builder;
15 }
TSharedPtr< FRuntimeMeshAccessor > MeshAccessor
static URuntimeBlueprintMeshBuilder * MakeRuntimeMeshBuilder(bool bWantsHighPrecisionTangents=false, bool bWantsHighPrecisionUVs=false, int32 NumUVs=1, bool bUse16BitIndices=false)
TSharedPtr< FRuntimeMeshBuilder > MeshBuilder


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Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:47:41