IRuntimeMeshComponentEditorPlugin.h
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1 // Copyright 2016-2018 Chris Conway (Koderz). All Rights Reserved.
2 
3 #pragma once
4 
5 #include "ModuleManager.h"
6 
7 
11 class IRuntimeMeshComponentEditorPlugin : public IModuleInterface
12 {
13 
14 public:
15 
23  {
24  return FModuleManager::LoadModuleChecked< IRuntimeMeshComponentEditorPlugin >("RuntimeMeshComponentEditorPlugin");
25  }
26 
32  static inline bool IsAvailable()
33  {
34  return FModuleManager::Get().IsModuleLoaded("RuntimeMeshComponentEditorPlugin");
35  }
36 };
UTexture2D * Get(TUniquePtr< T > &Dtex)
static IRuntimeMeshComponentEditorPlugin & Get()


librealsense2
Author(s): Sergey Dorodnicov , Doron Hirshberg , Mark Horn , Reagan Lopez , Itay Carpis
autogenerated on Mon May 3 2021 02:47:17