#include <GteHLSLShaderType.h>
Public Attributes | |
unsigned int | numChildren |
unsigned int | numColumns |
unsigned int | numElements |
unsigned int | numRows |
unsigned int | offset |
std::string | typeName |
D3D_SHADER_VARIABLE_CLASS | varClass |
D3D_SHADER_VARIABLE_TYPE | varType |
Definition at line 20 of file GteHLSLShaderType.h.
unsigned int gte::HLSLShaderType::Description::numChildren |
Definition at line 27 of file GteHLSLShaderType.h.
unsigned int gte::HLSLShaderType::Description::numColumns |
Definition at line 25 of file GteHLSLShaderType.h.
unsigned int gte::HLSLShaderType::Description::numElements |
Definition at line 26 of file GteHLSLShaderType.h.
unsigned int gte::HLSLShaderType::Description::numRows |
Definition at line 24 of file GteHLSLShaderType.h.
unsigned int gte::HLSLShaderType::Description::offset |
Definition at line 28 of file GteHLSLShaderType.h.
std::string gte::HLSLShaderType::Description::typeName |
Definition at line 29 of file GteHLSLShaderType.h.
D3D_SHADER_VARIABLE_CLASS gte::HLSLShaderType::Description::varClass |
Definition at line 22 of file GteHLSLShaderType.h.
D3D_SHADER_VARIABLE_TYPE gte::HLSLShaderType::Description::varType |
Definition at line 23 of file GteHLSLShaderType.h.