34 BSPrecision(
bool isFloat, int32_t maxExponent,
bool forBSNumber);
46 BSPrecision(int32_t numBits, int32_t minBiasedExponent,
47 int32_t maxExponent,
bool forBSNumber);
BSPrecision operator/(BSPrecision const &precision)
BSPrecision operator<(BSPrecision const &precision)
BSPrecision operator*(BSPrecision const &precision)
BSPrecision operator<=(BSPrecision const &precision)
int32_t GetMaxExponent() const
BSPrecision operator+(BSPrecision const &precision)
BSPrecision operator-(BSPrecision const &precision)
BSPrecision operator==(BSPrecision const &precision)
int32_t GetNumBits() const
int32_t GetNumWords() const
GLenum GLint GLint * precision
int32_t GetMinExponent() const
BSPrecision operator>(BSPrecision const &precision)
int32_t GetMinBiasedExponent() const
int32_t mMinBiasedExponent
BSPrecision(bool isFloat, bool forBSNumber)
BSPrecision operator!=(BSPrecision const &precision)
BSPrecision operator>=(BSPrecision const &precision)