sequence_star_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
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12 */
13 
14 #ifndef SEQUENCE_NODE_WITH_MEMORY_H
15 #define SEQUENCE_NODE_WITH_MEMORY_H
16 
18 
19 namespace BT
20 {
36 {
37  public:
38  SequenceStarNode(const std::string& name);
39 
40  virtual ~SequenceStarNode() override = default;
41 
42  virtual void halt() override;
43 
44  private:
45 
47 
48  virtual BT::NodeStatus tick() override;
49 };
50 
51 }
52 
53 #endif // SEQUENCE_NODE_WITH_MEMORY_H
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
The SequenceStarNode is used to tick children in an ordered sequence. If any child returns RUNNING...
SequenceStarNode(const std::string &name)
virtual ~SequenceStarNode() override=default
virtual void halt() override
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
NodeStatus
Definition: basic_types.h:35


behaviotree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Tue May 4 2021 02:56:25