sequence_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
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13 
14 #ifndef SEQUENCENODE_H
15 #define SEQUENCENODE_H
16 
18 
19 namespace BT
20 {
34 class SequenceNode : public ControlNode
35 {
36  public:
37  SequenceNode(const std::string& name);
38 
39  virtual ~SequenceNode() override = default;
40 
41  virtual void halt() override;
42 
43  private:
45 
46  virtual BT::NodeStatus tick() override;
47 };
48 
49 }
50 
51 #endif // SEQUENCENODE_H
virtual void halt() override
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:73
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
virtual ~SequenceNode() override=default
size_t current_child_idx_
Definition: sequence_node.h:44
SequenceNode(const std::string &name)
NodeStatus
Definition: basic_types.h:35
The SequenceNode is used to tick children in an ordered sequence. If any child returns RUNNING...
Definition: sequence_node.h:34


behaviotree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Tue May 4 2021 02:56:25