rtabmap::Transform Member List
This is the complete list of members for rtabmap::Transform, including all inherited members.
canParseString(const std::string &string)rtabmap::Transform [static]
data() const rtabmap::Transform [inline]
data()rtabmap::Transform [inline]
data_rtabmap::Transform [private]
dataMatrix() const rtabmap::Transform [inline]
fromEigen3d(const Eigen::Affine3d &matrix)rtabmap::Transform [static]
fromEigen3d(const Eigen::Isometry3d &matrix)rtabmap::Transform [static]
fromEigen3f(const Eigen::Affine3f &matrix)rtabmap::Transform [static]
fromEigen3f(const Eigen::Isometry3f &matrix)rtabmap::Transform [static]
fromEigen4d(const Eigen::Matrix4d &matrix)rtabmap::Transform [static]
fromEigen4f(const Eigen::Matrix4f &matrix)rtabmap::Transform [static]
fromString(const std::string &string)rtabmap::Transform [static]
getDistance(const Transform &t) const rtabmap::Transform
getDistanceSquared(const Transform &t) const rtabmap::Transform
getEulerAngles(float &roll, float &pitch, float &yaw) const rtabmap::Transform
getIdentity()rtabmap::Transform [static]
getNorm() const rtabmap::Transform
getNormSquared() const rtabmap::Transform
getQuaterniond() const rtabmap::Transform
getQuaternionf() const rtabmap::Transform
getTranslation(float &x, float &y, float &z) const rtabmap::Transform
getTranslationAndEulerAngles(float &x, float &y, float &z, float &roll, float &pitch, float &yaw) const rtabmap::Transform
interpolate(float t, const Transform &other) const rtabmap::Transform
inverse() const rtabmap::Transform
isIdentity() const rtabmap::Transform
isNull() const rtabmap::Transform
o14() const rtabmap::Transform [inline]
o24() const rtabmap::Transform [inline]
o34() const rtabmap::Transform [inline]
operator!=(const Transform &t) const rtabmap::Transform
operator()(int row, int col)rtabmap::Transform [inline]
operator()(int row, int col) const rtabmap::Transform [inline]
operator*(const Transform &t) const rtabmap::Transform
operator*=(const Transform &t)rtabmap::Transform
operator==(const Transform &t) const rtabmap::Transform
operator[](int index)rtabmap::Transform [inline]
operator[](int index) const rtabmap::Transform [inline]
prettyPrint() const rtabmap::Transform
r11() const rtabmap::Transform [inline]
r12() const rtabmap::Transform [inline]
r13() const rtabmap::Transform [inline]
r21() const rtabmap::Transform [inline]
r22() const rtabmap::Transform [inline]
r23() const rtabmap::Transform [inline]
r31() const rtabmap::Transform [inline]
r32() const rtabmap::Transform [inline]
r33() const rtabmap::Transform [inline]
rotation() const rtabmap::Transform
rotationMatrix() const rtabmap::Transform
setIdentity()rtabmap::Transform
setNull()rtabmap::Transform
size() const rtabmap::Transform [inline]
theta() const rtabmap::Transform
to3DoF() const rtabmap::Transform
toEigen3d() const rtabmap::Transform
toEigen3f() const rtabmap::Transform
toEigen4d() const rtabmap::Transform
toEigen4f() const rtabmap::Transform
Transform()rtabmap::Transform
Transform(float r11, float r12, float r13, float o14, float r21, float r22, float r23, float o24, float r31, float r32, float r33, float o34)rtabmap::Transform
Transform(const cv::Mat &transformationMatrix)rtabmap::Transform
Transform(float x, float y, float z, float roll, float pitch, float yaw)rtabmap::Transform
Transform(float x, float y, float z, float qx, float qy, float qz, float qw)rtabmap::Transform
Transform(float x, float y, float theta)rtabmap::Transform
translation() const rtabmap::Transform
translationMatrix() const rtabmap::Transform
x()rtabmap::Transform [inline]
x() const rtabmap::Transform [inline]
y()rtabmap::Transform [inline]
y() const rtabmap::Transform [inline]
z()rtabmap::Transform [inline]
z() const rtabmap::Transform [inline]


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:32