Functions
GLM_GTX_euler_angles
GTX Extensions (Experimental)

Build matrices from Euler angles. More...

Collaboration diagram for GLM_GTX_euler_angles:

Functions

template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleX (T const &angleX)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleXY (T const &angleX, T const &angleY)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleXZ (T const &angleX, T const &angleZ)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleY (T const &angleY)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleYX (T const &angleY, T const &angleX)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleYZ (T const &angleY, T const &angleZ)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleZ (T const &angleZ)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleZX (T const &angle, T const &angleX)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::eulerAngleZY (T const &angleZ, T const &angleY)
template<typename T >
GLM_FUNC_DECL detail::tmat2x2
< T, defaultp > 
glm::orientate2 (T const &angle)
template<typename T >
GLM_FUNC_DECL detail::tmat3x3
< T, defaultp > 
glm::orientate3 (T const &angle)
template<typename T , precision P>
GLM_FUNC_DECL detail::tmat3x3
< T, P > 
glm::orientate3 (detail::tvec3< T, P > const &angles)
template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4
< T, P > 
glm::orientate4 (detail::tvec3< T, P > const &angles)
template<typename T >
GLM_FUNC_DECL detail::tmat4x4
< T, defaultp > 
glm::yawPitchRoll (T const &yaw, T const &pitch, T const &roll)

Detailed Description

Build matrices from Euler angles.

<glm/gtx/euler_angles.hpp> need to be included to use these functionalities.


Function Documentation

template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleX ( T const &  angleX)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleXY ( T const &  angleX,
T const &  angleY 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleXZ ( T const &  angleX,
T const &  angleZ 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleY ( T const &  angleY)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleYX ( T const &  angleY,
T const &  angleX 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleYXZ ( T const &  yaw,
T const &  pitch,
T const &  roll 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleYZ ( T const &  angleY,
T const &  angleZ 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleZ ( T const &  angleZ)

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleZX ( T const &  angle,
T const &  angleX 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::eulerAngleZY ( T const &  angleZ,
T const &  angleY 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat2x2<T, defaultp> glm::orientate2 ( T const &  angle)

Creates a 2D 2 * 2 rotation matrix from an euler angle.

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat3x3<T, defaultp> glm::orientate3 ( T const &  angle)

Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

See also:
GLM_GTX_euler_angles
template<typename T , precision P>
GLM_FUNC_DECL detail::tmat3x3<T, P> glm::orientate3 ( detail::tvec3< T, P > const &  angles)

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

See also:
GLM_GTX_euler_angles
template<typename T , precision P>
GLM_FUNC_DECL detail::tmat4x4<T, P> glm::orientate4 ( detail::tvec3< T, P > const &  angles)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

See also:
GLM_GTX_euler_angles
template<typename T >
GLM_FUNC_DECL detail::tmat4x4<T, defaultp> glm::yawPitchRoll ( T const &  yaw,
T const &  pitch,
T const &  roll 
)

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

See also:
GLM_GTX_euler_angles


rtabmap
Author(s): Mathieu Labbe
autogenerated on Thu Jun 6 2019 21:59:38