Public Member Functions | Private Member Functions | Private Attributes
BT::FallbackNode Class Reference

The FallbackNode is used to try different strategies, until one succeeds. If any child returns RUNNING, previous children will NOT be ticked again. More...

#include <fallback_node.h>

Inheritance diagram for BT::FallbackNode:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 FallbackNode (const std::string &name)
virtual void halt () override
virtual ~FallbackNode () override

Private Member Functions

virtual BT::NodeStatus tick () override
 Method to be implemented by the user.

Private Attributes

unsigned int current_child_idx_

Detailed Description

The FallbackNode is used to try different strategies, until one succeeds. If any child returns RUNNING, previous children will NOT be ticked again.

Definition at line 33 of file fallback_node.h.


Constructor & Destructor Documentation

BT::FallbackNode::FallbackNode ( const std::string &  name)

Definition at line 19 of file fallback_node.cpp.

virtual BT::FallbackNode::~FallbackNode ( ) [override, virtual]

Member Function Documentation

void BT::FallbackNode::halt ( ) [override, virtual]

The method used to interrupt the execution of a RUNNING node. Only Async nodes that may return RUNNING should implement it.

Reimplemented from BT::ControlNode.

Definition at line 72 of file fallback_node.cpp.

NodeStatus BT::FallbackNode::tick ( ) [override, private, virtual]

Method to be implemented by the user.

Implements BT::TreeNode.

Definition at line 26 of file fallback_node.cpp.


Member Data Documentation

unsigned int BT::FallbackNode::current_child_idx_ [private]

Definition at line 43 of file fallback_node.h.


The documentation for this class was generated from the following files:


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Jun 8 2019 20:17:15