#include "SimulatorConfig.h"
#include "UWSimUtils.h"
#include <osgbDynamics/MotionState.h>
#include <osgbCollision/CollisionShapes.h>
#include <osgbCollision/Utils.h>
#include <btBulletDynamicsCommon.h>
#include <iostream>
#include <osgOcean/OceanScene>
Go to the source code of this file.
Classes | |
class | BulletPhysics |
class | CollisionDataType |
struct | BulletPhysics::TickCallbackManager::ForceSensorcbInfo |
class | BulletPhysics::TickCallbackManager |
Defines | |
#define | UWSIM_DEFAULT_GRAVITY btVector3(0,0,-1) |
Enumerations | |
enum | CollisionTypes { COL_NOTHING = 0x00000000, COL_OBJECTS = 0x00000001, COL_VEHICLE = 0x00000010, COL_EVERYTHING = 0x11111111 } |
Functions | |
void | postTickCallback (btDynamicsWorld *world, btScalar timeStep) |
void | preTickCallback (btDynamicsWorld *world, btScalar timeStep) |
#define UWSIM_DEFAULT_GRAVITY btVector3(0,0,-1) |
Definition at line 30 of file BulletPhysics.h.
enum CollisionTypes |
Definition at line 33 of file BulletPhysics.h.
void postTickCallback | ( | btDynamicsWorld * | world, |
btScalar | timeStep | ||
) |
Definition at line 176 of file BulletPhysics.cpp.
void preTickCallback | ( | btDynamicsWorld * | world, |
btScalar | timeStep | ||
) |
Definition at line 169 of file BulletPhysics.cpp.