|AllocatorState||getState (void) const|
|T *||newElements (int elements=1)|
|void||rollBack (const AllocatorState &state)|
|void||set (int blockSize)|
|std::vector< T * >||memory|
This templated class assists in memory allocation and is well suited for instances when it is known that the sequence of memory allocations is performed in a stack-based manner, so that memory allocated last is released first. It also preallocates memory in chunks so that multiple requests for small chunks of memory do not require separate system calls to the memory manager. The allocator is templated off of the class of objects that we would like it to allocate, ensuring that appropriate constructors and destructors are called as necessary.
This method returns a pointer to an array of elements objects. If there is left over pre-allocated memory, this method simply returns a pointer to the next free piece of memory, otherwise it pre-allocates more memory. Note that if the number of objects requested is larger than the value blockSize with which the allocator was initialized, the request for memory will fail.
This method rolls back the allocator so that it makes all of the memory previously allocated available for re-allocation. Note that it does it not call the constructor again, so after this method has been called, assumptions about the state of the values in memory are no longer valid.
|void pcl::poisson::Allocator< T >::rollBack||(||const AllocatorState &||state||)||
This method rolls back the allocator to the previous memory state and makes all of the memory previously allocated available for re-allocation. Note that it does it not call the constructor again, so after this method has been called, assumptions about the state of the values in memory are no longer valid.