TextureMesh.h
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00001 /*
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00038 
00039 #ifndef PCL_TEXTUREMESH_H_
00040 #define PCL_TEXTUREMESH_H_
00041 
00042 #include <Eigen/Core>
00043 #include <string>
00044 #include <pcl/PCLPointCloud2.h>
00045 #include <pcl/Vertices.h>
00046 
00047 namespace pcl
00048 {
00050   struct TexMaterial
00051   {
00052     TexMaterial () : tex_name (), tex_file (), tex_Ka (), tex_Kd (), tex_Ks (), tex_d (), tex_Ns (), tex_illum () {}
00053 
00054     struct RGB
00055     {
00056       float r;
00057       float g;
00058       float b;
00059     }; //RGB
00060 
00062     std::string tex_name;
00063 
00065     std::string tex_file;
00066 
00068     RGB         tex_Ka;
00069 
00071     RGB         tex_Kd;
00072 
00074     RGB         tex_Ks;
00075 
00077     float       tex_d;
00078 
00080     float       tex_Ns;
00081 
00087     int         tex_illum;
00088   }; // TexMaterial
00089 
00091   struct TextureMesh
00092   {
00093     TextureMesh () : 
00094       cloud (), tex_polygons (), tex_coordinates (), tex_materials () {}
00095 
00096     pcl::PCLPointCloud2  cloud;
00097     pcl::PCLHeader  header;
00098 
00099 
00100     std::vector<std::vector<pcl::Vertices> >    tex_polygons;     // polygon which is mapped with specific texture defined in TexMaterial
00101     std::vector<std::vector<Eigen::Vector2f> >  tex_coordinates;  // UV coordinates
00102     std::vector<pcl::TexMaterial>               tex_materials;    // define texture material
00103 
00104     public:
00105       typedef boost::shared_ptr<pcl::TextureMesh> Ptr;
00106       typedef boost::shared_ptr<pcl::TextureMesh const> ConstPtr;
00107    }; // struct TextureMesh
00108 
00109    typedef boost::shared_ptr<pcl::TextureMesh> TextureMeshPtr;
00110    typedef boost::shared_ptr<pcl::TextureMesh const> TextureMeshConstPtr;
00111 } // namespace pcl
00112 
00113 #endif /* PCL_TEXTUREMESH_H_ */
00114 


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:36:35