Classes | Public Member Functions | Public Attributes
pcl::TexMaterial Struct Reference

#include <TextureMesh.h>

List of all members.

Classes

struct  RGB

Public Member Functions

 TexMaterial ()

Public Attributes

float tex_d
 Defines the transparency of the material to be alpha.
std::string tex_file
 Texture file.
int tex_illum
 Denotes the illumination model used by the material.
RGB tex_Ka
 Defines the ambient color of the material to be (r,g,b).
RGB tex_Kd
 Defines the diffuse color of the material to be (r,g,b).
RGB tex_Ks
 Defines the specular color of the material to be (r,g,b). This color shows up in highlights.
std::string tex_name
 Texture name.
float tex_Ns
 Defines the shininess of the material to be s.

Detailed Description

Author:
Khai Tran

Definition at line 50 of file TextureMesh.h.


Constructor & Destructor Documentation

Definition at line 52 of file TextureMesh.h.


Member Data Documentation

Defines the transparency of the material to be alpha.

Definition at line 77 of file TextureMesh.h.

Texture file.

Definition at line 65 of file TextureMesh.h.

Denotes the illumination model used by the material.

illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used. illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.

Definition at line 87 of file TextureMesh.h.

Defines the ambient color of the material to be (r,g,b).

Definition at line 68 of file TextureMesh.h.

Defines the diffuse color of the material to be (r,g,b).

Definition at line 71 of file TextureMesh.h.

Defines the specular color of the material to be (r,g,b). This color shows up in highlights.

Definition at line 74 of file TextureMesh.h.

Texture name.

Definition at line 62 of file TextureMesh.h.

Defines the shininess of the material to be s.

Definition at line 80 of file TextureMesh.h.


The documentation for this struct was generated from the following file:


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:43:37