locked_robot_state.h
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00035 
00036 /* Author: Ioan Sucan, Acorn Pooley */
00037 
00038 #ifndef MOVEIT_ROBOT_INTERACTION_LOCKED_ROBOT_STATE_
00039 #define MOVEIT_ROBOT_INTERACTION_LOCKED_ROBOT_STATE_
00040 
00041 #include <moveit/robot_state/robot_state.h>
00042 #include <boost/function.hpp>
00043 #include <boost/thread.hpp>
00044 
00045 namespace robot_interaction
00046 {
00047 
00049 //
00050 // Only allow one thread to modify the RobotState at a time.
00051 //
00052 // Allow any thread access to the RobotState when it is not being modified.  If
00053 // a (const) reference to the robot state is held when the RobotState needs to
00054 // be modified, a copy is made and the copy is modified.  Any externally held
00055 // references will be out of date but still valid.
00056 //
00057 // The RobotState can only be modified by passing a callback function which
00058 // does the modification.
00059 class LockedRobotState
00060 {
00061 public:
00062   LockedRobotState(const robot_state::RobotState& state);
00063   LockedRobotState(const robot_model::RobotModelPtr& model);
00064 
00065   virtual ~LockedRobotState();
00066 
00068   //
00069   // This state may go stale, meaning the maintained state has been updated,
00070   // but it will never be modified while the caller is holding a reference to
00071   // it.
00072   //
00073   // The transforms in the returned state will always be up to date.
00074   robot_state::RobotStateConstPtr getState() const;
00075 
00077   void setState(const robot_state::RobotState& state);
00078 
00079   // This is a function that can modify the maintained state.
00080   typedef boost::function<void (robot_state::RobotState*)> ModifyStateFunction;
00081   
00082   // Modify the state.
00083   //
00084   // This modifies the state by calling \e modify on it.
00085   // The \e modify function is passed a reference to the state which it can
00086   // modify.  No threads will be given access to the state while the \e modify
00087   // function is running.
00088   void modifyState(const ModifyStateFunction& modify);
00089 
00090 protected:
00091   // This is called when the internally maintained state has changed.
00092   // This is called with state_lock_ unlocked.
00093   // Default definition does nothing.  Override to get notification of state
00094   // change.
00095   // TODO: is this needed?
00096   virtual void robotStateChanged();
00097 
00098 protected:
00099   // this locks all accesses to the state_ member.
00100   // The lock can also be used by subclasses to lock additional fields.
00101   mutable boost::mutex state_lock_;
00102 
00103 private:
00104   // The state maintained by this class.
00105   // When a modify function is being called this is NULL.
00106   // PROTECTED BY state_lock_
00107   robot_state::RobotStatePtr state_;
00108 };
00109 
00110 typedef boost::shared_ptr<LockedRobotState> LockedRobotStatePtr;
00111 typedef boost::shared_ptr<const LockedRobotState> LockedRobotStateConstPtr;
00112 
00113 }
00114 
00115 #endif


robot_interaction
Author(s): Ioan Sucan
autogenerated on Wed Aug 26 2015 12:44:19