This data structure holds values in an angular(joint by joint) control context. As an example struct could contains position, temperature, torque, ... More...
#include <Definition>
Public Member Functions | |
void | InitStruct () |
Public Attributes | |
float | Actuator1 |
This is the value related to the first actuator. Unit depends on the context it's been used. | |
float | Actuator2 |
This is the value related to the second actuator. Unit depends on the context it's been used. | |
float | Actuator3 |
This is the value related to the third actuator. Unit depends on the context it's been used. | |
float | Actuator4 |
This is the value related to the actuator #4. Unit depends on the context it's been used. | |
float | Actuator5 |
This is the value related to the actuator #5. Unit depends on the context it's been used. | |
float | Actuator6 |
This is the value related to the actuator #6. Unit depends on the context it's been used. |
This data structure holds values in an angular(joint by joint) control context. As an example struct could contains position, temperature, torque, ...
Definition at line 287 of file KinovaTypes.h.
void AngularInfo::InitStruct | ( | ) | [inline] |
This method will initialises all the values to 0
Definition at line 335 of file KinovaTypes.h.
float AngularInfo::Actuator1 |
This is the value related to the first actuator. Unit depends on the context it's been used.
As an example if the current control mode is angular position the unit will be degree but if the control mode is angular velocity then the unit will be degree per second.
Definition at line 294 of file KinovaTypes.h.
float AngularInfo::Actuator2 |
This is the value related to the second actuator. Unit depends on the context it's been used.
As an example if the current control mode is angular position the unit will be degree but if the control mode is angular velocity then the unit will be degree per second.
Definition at line 301 of file KinovaTypes.h.
float AngularInfo::Actuator3 |
This is the value related to the third actuator. Unit depends on the context it's been used.
As an example if the current control mode is angular position the unit will be degree but if the control mode is angular velocity then the unit will be degree per second.
Definition at line 308 of file KinovaTypes.h.
float AngularInfo::Actuator4 |
This is the value related to the actuator #4. Unit depends on the context it's been used.
As an example if the current control mode is angular position the unit will be degree but if the control mode is angular velocity then the unit will be degree per second.
Definition at line 315 of file KinovaTypes.h.
float AngularInfo::Actuator5 |
This is the value related to the actuator #5. Unit depends on the context it's been used.
As an example if the current control mode is angular position the unit will be degree but if the control mode is angular velocity then the unit will be degree per second.
Definition at line 322 of file KinovaTypes.h.
float AngularInfo::Actuator6 |
This is the value related to the actuator #6. Unit depends on the context it's been used.
As an example if the current control mode is angular position the unit will be degree but if the control mode is angular velocity then the unit will be degree per second.
Definition at line 329 of file KinovaTypes.h.