Here is a list of all class members with links to the classes they belong to:
- r -
- R
: P::PoseCv
- r
: TomGine::PlyVertex
, Tracking::PlyVertex
, Tracking::Particle
- radius
: TomGine::BoundingSphere
- randn_notrig()
: Tracking::Noise
- randn_trig()
: Tracking::Noise
- random()
: vec3
, vec4
- Random()
: TomGine::tgMaterial
- ReadDescriptor()
: P::KeypointDescriptor
- ReadKeypoint()
: P::KeypointDescriptor
- recog_data
: blort::ObjectEntry
- RecogData()
: blort::RecogData
- recognize()
: blortRecognizer::Recognizer3D
- RECOGNIZE
: CRecognizerThread
- Recognize()
: CRecognizerThread
- Recognizer3D()
: blortRecognizer::Recognizer3D
- rectification()
: Tracking::ImageProcessor
- RefinePoseLS()
: P::ODetect3D
- reflect()
: mat4
- ReleaseCapture()
: Tracking::Resources
- ReleaseImageProcessor()
: Tracking::Resources
- releasePassList()
: Tracking::TrackerModel
- ReleaseShader()
: Tracking::Resources
- reliability
: P::CodebookEntry
, P::KeypointDescriptor
- RemoveEOL()
: P::ConfigFile
- removeModel()
: Tracking::Tracker
- render()
: TomGine::tgImageProcessor
, Tracking::ImageProcessor
- resample()
: Tracking::Predictor
- reset()
: Tracking::Tracker
- Reset()
: CEventClass
, TomGine::tgTimer
, Tracking::Timer
, CIncrementThread
- reset()
: Tracking::SmoothFilter
, Tracking::Tracker
- resetUnlockLock()
: Tracking::Tracker
- Resize()
: P::Array< Elem >
, P::Homography
- Resources()
: Tracking::Resources
- restoreTexture()
: Tracking::TrackerModel
- result
: CRecognizerThread
- Reverse()
: P::Array< Elem >
- rot
: TomGine::tgCamera::Parameter
- rotate()
: mat4
, TomGine::tgVector3
, mat4
- Rotate()
: TomGine::tgPose
- rotate()
: mat3
- Rotate()
: TomGine::tgPose
, TomGine::tgCamera
- rotate()
: mat3
- rotate_x()
: mat4
, mat3
- rotate_y()
: mat4
, mat3
- rotate_z()
: mat3
, mat4
- RotateAxis()
: TomGine::tgPose
- RotateEuler()
: TomGine::tgPose
- RotateF()
: TomGine::tgCamera
- RotateS()
: TomGine::tgCamera
- RotateU()
: TomGine::tgCamera
- rotateX()
: TomGine::tgVector3
- RotateX()
: TomGine::tgCamera
- RotateY()
: TomGine::tgCamera
- rotateY()
: TomGine::tgVector3
- rotateZ()
: TomGine::tgVector3
- RotateZ()
: TomGine::tgCamera
- rotation()
: mat4