Class PointsProxy
Defined in File PointsProxy.h
Nested Relationships
Nested Types
Inheritance Relationships
Base Type
public mrpt::opengl::PointsProxyBase(Class PointsProxyBase)
Class Documentation
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class PointsProxy : public mrpt::opengl::PointsProxyBase
GPU-side proxy for rendering point clouds.
This proxy handles rendering of any CVisualObject that uses the POINTS shader, such as:
CPointCloud
CPointCloudColoured
Any object derived from VisualObjectParams_Points
The proxy manages:
Vertex buffer (3D positions)
Color buffer (per-vertex RGBA colors)
Point rendering parameters (size, variable sizing)
VAO for efficient attribute binding
Point rendering features:
Fixed point size or variable (distance-based) point size
Per-vertex colors
Alpha blending for transparency
Typical data flow:
compile(): Upload initial point positions and colors to GPU
updateBuffers(): Re-upload when points change
render(): Draw points every frame
RenderableProxy Interface Implementation
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virtual void compile(const mrpt::viz::CVisualObject *sourceObj) override
Initial compilation: uploads object data to GPU.
This is called once when the proxy is first created. It should:
Create OpenGL buffers (VBOs, VAOs, textures)
Upload initial vertex/color/normal/texture data
Cache any frequently-used values
Note
Must be called from OpenGL context thread
Note
After this call, the proxy should be ready to render
- Parameters:
sourceObj – The abstract viz object (read-only access)
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virtual void updateBuffers(const mrpt::viz::CVisualObject *sourceObj) override
Incremental update: refreshes GPU buffers with changed data.
This is called when the source object’s dirty flag is set (hasToUpdateBuffers() returns true). It should:
Re-upload only the changed data (vertices, colors, etc.)
Be as efficient as possible (don’t recompile everything)
Note
Must be called from OpenGL context thread
Note
Default implementation calls compile() - override for efficiency
- Parameters:
sourceObj – The abstract viz object (read-only access)
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virtual void render(const RenderContext &rc) const override
Renders this object using the provided context.
This is called every frame for visible objects. It should:
Bind appropriate buffers (VAO, VBO, textures)
Set shader uniforms (model matrix, material properties, etc.)
Issue draw calls (glDrawArrays, glDrawElements, etc.)
Note
Must be called from OpenGL context thread
Note
The shader program is already bound when this is called
Note
Common matrices (P, V, M) are already uploaded by CompiledViewport
- Parameters:
rc – Rendering context (shader, matrices, lights)
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inline virtual const char *typeName() const override
Returns a human-readable type name for this proxy. Used for debugging and logging.