#include <stdio.h>
#include <iostream>
#include <uwsim/BulletHfFluid/btHfFluidRigidCollisionAlgorithm.h>
#include <uwsim/BulletHfFluid/btHfFluidBuoyantConvexShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
#include <BulletCollision/CollisionShapes/btSphereShape.h>
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletDynamics/Dynamics/btRigidBody.h>
#include <uwsim/BulletHfFluid/btHfFluid.h>
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