DVLSensor.cpp
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00001 /* 
00002  * Copyright (c) 2013 University of Jaume-I.
00003  * All rights reserved. This program and the accompanying materials
00004  * are made available under the terms of the GNU Public License v3.0
00005  * which accompanies this distribution, and is available at
00006  * http://www.gnu.org/licenses/gpl.html
00007  * 
00008  * Contributors:
00009  *     Mario Prats
00010  *     Javier Perez
00011  */
00012 
00013 #include <uwsim/UWSimUtils.h>
00014 #include <uwsim/DVLSensor.h>
00015 #include <osg/io_utils>
00016 
00017 osg::Vec3d DVLSensor::getMeasurement()
00018 {
00019   //Should get world coords and then transform to the localizedWorld
00020   boost::shared_ptr<osg::Matrix> rMs = getWorldCoords(node_);
00021   osg::Matrixd lMs = *rMs * osg::Matrixd::inverse(rMl_);
00022   osg::Vec3d x = lMs.getTrans();
00023 
00024   ros::Time tnow = ros::Time::now();
00025   ros::Duration ellapsed_time = tnow - tprevious_;
00026   tprevious_ = tnow;
00027 
00028   //TODO: should compute the velocity at a higher rate inside an update callback?
00029   osg::Vec3d v = (x - xprevious_) / ellapsed_time.toSec();
00030   xprevious_ = x;
00031 
00032   //v is given wrt to the localized world. Need to rotate to the dvl frame
00033   osg::Matrixd sRl = osg::Matrixd::inverse(lMs);
00034   sRl.setTrans(0, 0, 0);
00035   osg::Vec4d vh(v.x(), v.y(), v.z(), 1);
00036   osg::Vec4d vdvl = vh * sRl;
00037 
00038   //Now add some gaussian noise
00039   static boost::normal_distribution<> normal(0, std_);
00040   static boost::variate_generator<boost::mt19937&, boost::normal_distribution<> > var_nor(rng_, normal);
00041   vdvl[0] += var_nor();
00042   vdvl[1] += var_nor();
00043   vdvl[2] += var_nor();
00044 
00045   return osg::Vec3d(vdvl.x(), vdvl.y(), vdvl.z());
00046 }
00047 


uwsim
Author(s): Mario Prats
autogenerated on Mon Oct 6 2014 08:24:07