rtcTriMesh.h
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00001 /*
00002  * Copyright (C) 2007
00003  * Robert Bosch LLC
00004  * Research and Technology Center North America
00005  * Palo Alto, California
00006  *
00007  * All rights reserved.
00008  *
00009  *------------------------------------------------------------------------------
00010  * project ....: PUMA: Probablistic Unsupervised Model Acquisition
00011  * file .......: mesh.h
00012  * authors ....: Benjamin Pitzer
00013  * organization: Robert Bosch LLC
00014  * creation ...: 8/4/2006
00015  * modified ...: $Date: 2009-08-25 17:32:44 -0700 (Tue, 25 Aug 2009) $
00016  * changed by .: $Author: benjaminpitzer $
00017  * revision ...: $Revision: 893 $
00018  */
00019 #ifndef MESH_H
00020 #define MESH_H
00021 
00022 //== INCLUDES ==================================================================
00023 #include <rtc/rtcVec3.h>
00024 #include <rtc/rtcMesh3D.h>
00025 #include <OpenMesh/Core/IO/MeshIO.hh>
00026 #include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
00027 
00028 //== NAMESPACES ================================================================
00029 namespace rtc {
00030 
00031   // Define the mesh
00032   struct TriMeshTraits : public OpenMesh::DefaultTraits
00033   {
00034     VertexAttributes   (OpenMesh::Attributes::Normal |
00035                         OpenMesh::Attributes::Color |
00036                         OpenMesh::Attributes::Status);
00037     HalfedgeAttributes (OpenMesh::Attributes::PrevHalfedge);
00038     FaceAttributes     (OpenMesh::Attributes::Normal);
00039   };
00040   typedef OpenMesh::TriMesh_ArrayKernelT<TriMeshTraits>  TriMesh;
00041 
00042   // face stuff
00043   typedef TriMesh::FaceHandle                            FaceHandle;
00044   typedef TriMesh::FaceIter                              FaceIter;
00045   typedef TriMesh::ConstFaceIter                         ConstFaceIter;
00046   typedef TriMesh::ConstFaceFaceIter                     ConstFaceFaceIter;
00047   typedef std::vector<FaceHandle>                        FHandles;
00048   typedef OpenMesh::FPropHandleT<int>                    FPropInt;
00049   typedef TriMesh::FaceVertexIter                        FaceVertexIter;
00050   typedef TriMesh::ConstFaceVertexIter                   ConstFaceVertexIter;
00051 
00052   // vertex stuff
00053   typedef TriMesh::VertexHandle                          VertexHandle;
00054   typedef TriMesh::VertexIter                            VertexIter;
00055   typedef TriMesh::VertexVertexIter                      VertexVertexIter;
00056   typedef TriMesh::ConstVertexIter                       ConstVertexIter;
00057   typedef TriMesh::ConstVertexVertexIter                 ConstVertexVertexIter;
00058   typedef std::vector<VertexHandle>                      VHandles;
00059   typedef OpenMesh::VPropHandleT<int>                    VPropInt;
00060 
00061   // edge stuff
00062   typedef TriMesh::EdgeHandle                            EdgeHandle;
00063   typedef TriMesh::EdgeIter                              EdgeIter;
00064   typedef TriMesh::ConstEdgeIter                         ConstEdgeIter;
00065   typedef TriMesh::HalfedgeHandle                        HalfedgeHandle;
00066   typedef OpenMesh::EPropHandleT<double>                 EPropDouble;
00067 
00068   // other stuff
00069   typedef TriMesh::Point                                 Point;
00070   typedef TriMesh::Color                                 Color;
00071   typedef TriMesh::Normal                                Normal;
00072 
00073   // Handle for a texture entity
00074   struct TextureHandle : public OpenMesh::BaseHandle
00075   {
00076     explicit TextureHandle(int _idx=-1) : BaseHandle(_idx) {}
00077   };
00078 
00079   // helper functions
00080   Vec3f point_to_vec(const Point& p);
00081   Vec3f normal_to_vec(const Normal& p);
00082   Vec3uc color_to_vec(const Color& p);
00083   Point vec_to_point(const Vec3f& v);
00084   Normal vec_to_normal(const Vec3f& v);
00085   Color vec_to_color(const Vec3uc& v);
00086   void convertMeshToTriMesh(const Mesh3D& input, TriMesh& output);
00087   void convertTriMeshToMesh(const TriMesh& input, Mesh3D& output);
00088 
00089 //==============================================================================
00090 } // NAMESPACE puma
00091 //==============================================================================
00092 #endif // MESH_H defined
00093 //==============================================================================


rtc
Author(s): Benjamin Pitzer
autogenerated on Mon Oct 6 2014 10:07:35