#include <list>
#include <string>
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <IL/il.h>
#include <IL/ilu.h>
#include <IL/ilut.h>
#include "rtc/rtcRenderNode.h"
Go to the source code of this file.
Classes | |
struct | rtc::camera_pose_t |
class | rtc::Renderer |
Namespaces | |
namespace | rtc |
Defines | |
#define | ILUT_USE_OPENGL |
Typedefs | |
typedef struct rtc::camera_pose_t * | rtc::camera_pose_p |
typedef void(* | rtc::display_func )(void) |
typedef void(* | rtc::idle_func )(void) |
typedef void(* | rtc::keyboard_func )(unsigned char, int, int) |
typedef void(* | rtc::motion_func )(int, int) |
typedef void(* | rtc::mouse_func )(int, int, int, int) |
typedef void(* | rtc::passive_motion_func )(int, int) |
typedef void(* | rtc::timer_func )(void) |
Enumerations | |
enum | rtc::camera_state_t { rtc::IDLE, rtc::ROTATING, rtc::MOVING, rtc::ZOOMING } |
enum | rtc::eGUIMode { rtc::GUI_MODE_3D, rtc::GUI_MODE_2D } |
#define ILUT_USE_OPENGL |
Definition at line 11 of file rtcRenderer.h.