lerp(const Vector3D &v1, const Vector3D &v2, float f) | Vector3D | |
m_X | Vector3D | [private] |
m_Y | Vector3D | [private] |
m_Z | Vector3D | [private] |
magnitude() const | Vector3D | |
operator*(const Vector3D &vVector) const | Vector3D | |
operator*(const float num) const | Vector3D | |
operator*=(const float num) | Vector3D | |
operator+(const Vector3D &vVector) const | Vector3D | |
operator+() const | Vector3D | |
operator+=(const Vector3D &vVector) | Vector3D | |
operator-(const Vector3D &vVector) const | Vector3D | |
operator-() const | Vector3D | |
operator-=(const Vector3D &vVector) | Vector3D | |
operator/(float num) const | Vector3D | |
operator/=(const float num) | Vector3D | |
operator<(const Vector3D &vVec) const | Vector3D | |
operator==(const Vector3D &v1) const | Vector3D | |
operator>(const Vector3D &vVec) const | Vector3D | |
operator[](const unsigned int i) const | Vector3D | |
operator[](const unsigned int i) | Vector3D | |
operator^(const Vector3D &vVector2) const | Vector3D | |
set(float fx, float fy, float fz) | Vector3D | |
toString(int precision=3, std::string name="") | Vector3D | |
Vector3D() | Vector3D | |
Vector3D(float x, float y, float z) | Vector3D | |
Vector3D(const CVec2 &v, float z) | Vector3D | |
Vector3D(const Vector3D &v2) | Vector3D | |
x() const | Vector3D | [inline] |
y() const | Vector3D | [inline] |
z() const | Vector3D | [inline] |