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00030 #include "pr2_interactive_manipulation/publish_click_camera_display.h"
00031
00032 #include <boost/make_shared.hpp>
00033
00034 #include <rviz/display_context.h>
00035 #include <rviz/render_panel.h>
00036 #include <rviz/selection/selection_manager.h>
00037 #include <rviz/properties/property.h>
00038 #include <rviz/properties/ros_topic_property.h>
00039
00040 namespace pr2_interactive_manipulation
00041 {
00042
00043 PublishClickCameraDisplay::PublishClickCameraDisplay() :
00044 rviz::AwesomeCameraDisplay(),
00045 publish_click_view_controller_( 0 )
00046 {
00047 }
00048
00049 void PublishClickCameraDisplay::onInitialize()
00050 {
00051 AwesomeCameraDisplay::onInitialize();
00052
00053
00054
00055 publish_click_view_controller_ = new PublishClickViewController( texture_, context_ );
00056 render_panel_->setViewController( publish_click_view_controller_ );
00057
00058 publish_click_topic_property_ = new rviz::StringProperty("Publish Click Topic", "/interactive_manipulation_image_click",
00059 "Topic where click information is published.", 0, SLOT( publishTopicChanged() ) );
00060 addChild( publish_click_topic_property_, 1 );
00061 publishTopicChanged();
00062 }
00063
00064 PublishClickCameraDisplay::~PublishClickCameraDisplay()
00065 {
00066 }
00067
00068 void PublishClickCameraDisplay::publishTopicChanged()
00069 {
00070 std::string topic = publish_click_topic_property_->getStdString();
00071 publish_click_view_controller_->setTopic( topic );
00072 }
00073
00074 const std::string& PublishClickCameraDisplay::getPublishClickTopic()
00075 {
00076 return publish_click_view_controller_->getTopic();
00077 }
00078
00079 void PublishClickCameraDisplay::update(float wall_dt, float ros_dt)
00080 {
00081 AwesomeCameraDisplay::update(wall_dt, ros_dt);
00082 }
00083
00084 }
00085
00086 #include <pluginlib/class_list_macros.h>
00087 PLUGINLIB_EXPORT_CLASS(pr2_interactive_manipulation::PublishClickCameraDisplay,rviz::Display )