Classes | Namespaces | Typedefs
planning_scene.h File Reference
#include <moveit/robot_model/robot_model.h>
#include <moveit/robot_state/robot_state.h>
#include <moveit/transforms/transforms.h>
#include <moveit/collision_detection/collision_detector_allocator.h>
#include <moveit/collision_detection/world_diff.h>
#include <moveit/kinematic_constraints/kinematic_constraint.h>
#include <moveit/kinematics_base/kinematics_base.h>
#include <moveit/robot_trajectory/robot_trajectory.h>
#include <moveit/macros/deprecation.h>
#include <moveit_msgs/PlanningScene.h>
#include <moveit_msgs/RobotTrajectory.h>
#include <moveit_msgs/Constraints.h>
#include <moveit_msgs/PlanningSceneComponents.h>
#include <boost/enable_shared_from_this.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <boost/concept_check.hpp>
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Classes

struct  planning_scene::PlanningScene::CollisionDetector
class  planning_scene::PlanningScene
 This class maintains the representation of the environment as seen by a planning instance. The environment geometry, the robot geometry and state are maintained. More...

Namespaces

namespace  planning_scene
 

This namespace includes the central class for representing planning contexts.


Typedefs

typedef boost::function< bool(const
robot_state::RobotState
&, const
robot_state::RobotState
&, bool)> 
planning_scene::MotionFeasibilityFn
 This is the function signature for additional feasibility checks to be imposed on motions segments between states (in addition to respecting constraints and collision avoidance). The order of the arguments matters: the notion of feasibility is to be checked for motion segments that start at the first state and end at the second state. The third argument indicates whether the check should be verbose or not.
typedef std::map< std::string,
std_msgs::ColorRGBA > 
planning_scene::ObjectColorMap
 A map from object names (e.g., attached bodies, collision objects) to their colors.
typedef std::map< std::string,
object_recognition_msgs::ObjectType > 
planning_scene::ObjectTypeMap
 A map from object names (e.g., attached bodies, collision objects) to their types.
typedef boost::shared_ptr
< const PlanningScene > 
planning_scene::PlanningSceneConstPtr
typedef boost::shared_ptr
< PlanningScene > 
planning_scene::PlanningScenePtr
typedef boost::function< bool(const
robot_state::RobotState
&, bool)> 
planning_scene::StateFeasibilityFn
 This is the function signature for additional feasibility checks to be imposed on states (in addition to respecting constraints and collision avoidance). The first argument is the state to check the feasibility for, the second one is whether the check should be verbose or not.


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:47