collision_world_fcl.h
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00034 
00035 /* Author: Ioan Sucan */
00036 
00037 #ifndef MOVEIT_COLLISION_DETECTION_FCL_COLLISION_WORLD_FCL_
00038 #define MOVEIT_COLLISION_DETECTION_FCL_COLLISION_WORLD_FCL_
00039 
00040 #include <moveit/collision_detection_fcl/collision_robot_fcl.h>
00041 #include <fcl/broadphase/broadphase.h>
00042 
00043 namespace collision_detection
00044 {
00045 
00046   class CollisionWorldFCL : public CollisionWorld
00047   {
00048   public:
00049 
00050     CollisionWorldFCL();
00051     explicit CollisionWorldFCL(const WorldPtr& world);
00052     CollisionWorldFCL(const CollisionWorldFCL &other, const WorldPtr& world);
00053     virtual ~CollisionWorldFCL();
00054 
00055 
00056     virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const;
00057     virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const;
00058     virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const;
00059     virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const;
00060     virtual void checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const;
00061     virtual void checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const;
00062 
00063     virtual double distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state) const;
00064     virtual double distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const;
00065     virtual double distanceWorld(const CollisionWorld &world) const;
00066     virtual double distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm) const;
00067 
00068     virtual void setWorld(const WorldPtr& world);
00069 
00070   protected:
00071 
00072     void checkWorldCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix *acm) const;
00073     void checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const;
00074     double distanceRobotHelper(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const;
00075     double distanceWorldHelper(const CollisionWorld &world, const AllowedCollisionMatrix *acm) const;
00076 
00077     void constructFCLObject(const World::Object *obj, FCLObject &fcl_obj) const;
00078     void updateFCLObject(const std::string &id);
00079 
00080 
00081     boost::scoped_ptr<fcl::BroadPhaseCollisionManager> manager_;
00082     std::map<std::string, FCLObject >                  fcl_objs_;
00083 
00084   private:
00085     void initialize();
00086     void notifyObjectChange(const ObjectConstPtr& obj, World::Action action);
00087     World::ObserverHandle observer_handle_;
00088   };
00089 
00090 }
00091 
00092 #endif


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Oct 6 2014 02:24:46