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00031 #include <interactive_markers/interactive_marker_server.h>
00032
00033 #include <ros/ros.h>
00034 #include <math.h>
00035 #include <boost/thread/mutex.hpp>
00036
00037 using namespace visualization_msgs;
00038
00039 static const float FIELD_WIDTH = 12.0;
00040 static const float FIELD_HEIGHT = 8.0;
00041 static const float BORDER_SIZE = 0.5;
00042 static const float PADDLE_SIZE = 2.0;
00043 static const float UPDATE_RATE = 1.0 / 30.0;
00044 static const float PLAYER_X = FIELD_WIDTH * 0.5 + BORDER_SIZE;
00045 static const float AI_SPEED_LIMIT = 0.25;
00046
00047
00048 class PongGame
00049 {
00050 public:
00051
00052 PongGame() :
00053 server_("pong", "", false),
00054 last_ball_pos_x_(0),
00055 last_ball_pos_y_(0)
00056 {
00057 player_contexts_.resize(2);
00058
00059 makeFieldMarker();
00060 makePaddleMarkers();
00061 makeBallMarker();
00062
00063 reset();
00064 updateScore();
00065
00066 ros::NodeHandle nh;
00067 game_loop_timer_ = nh.createTimer(ros::Duration(UPDATE_RATE), boost::bind( &PongGame::spinOnce, this ) );
00068 }
00069
00070 private:
00071
00072
00073 void spinOnce()
00074 {
00075 if ( player_contexts_[0].active || player_contexts_[1].active )
00076 {
00077 float ball_dx = speed_ * ball_dir_x_;
00078 float ball_dy = speed_ * ball_dir_y_;
00079
00080 ball_pos_x_ += ball_dx;
00081 ball_pos_y_ += ball_dy;
00082
00083
00084 float t = 0;
00085 if ( reflect ( ball_pos_y_, last_ball_pos_y_, FIELD_HEIGHT * 0.5, t ) )
00086 {
00087 ball_pos_x_ -= t * ball_dx;
00088 ball_pos_y_ -= t * ball_dy;
00089
00090 ball_dir_y_ *= -1.0;
00091
00092 ball_dx = speed_ * ball_dir_x_;
00093 ball_dy = speed_ * ball_dir_y_;
00094 ball_pos_x_ += t * ball_dx;
00095 ball_pos_y_ += t * ball_dy;
00096 }
00097
00098 int player = ball_pos_x_ > 0 ? 1 : 0;
00099
00100
00101 if ( fabs(last_ball_pos_x_) < FIELD_WIDTH * 0.5 &&
00102 fabs(ball_pos_x_) >= FIELD_WIDTH * 0.5 )
00103 {
00104
00105 if ( ball_pos_y_ > player_contexts_[player].pos - PADDLE_SIZE * 0.5 - 0.5*BORDER_SIZE &&
00106 ball_pos_y_ < player_contexts_[player].pos + PADDLE_SIZE * 0.5 + 0.5*BORDER_SIZE )
00107 {
00108 reflect ( ball_pos_x_, last_ball_pos_x_, FIELD_WIDTH * 0.5, t );
00109 ball_pos_x_ -= t * ball_dx;
00110 ball_pos_y_ -= t * ball_dy;
00111
00112
00113 float offset = (ball_pos_y_ - player_contexts_[player].pos) / PADDLE_SIZE;
00114
00115 ball_dir_x_ *= -1.0;
00116 ball_dir_y_ += offset*2.0;
00117
00118 normalizeVel();
00119
00120
00121 if ( fabs(ball_dir_y_) > 0.707106781 )
00122 {
00123 ball_dir_x_ = ball_dir_x_ > 0.0 ? 1.0 : -1.0;
00124 ball_dir_y_ = ball_dir_y_ > 0.0 ? 1.0 : -1.0;
00125 normalizeVel();
00126 }
00127
00128 ball_dx = speed_ * ball_dir_x_;
00129 ball_dy = speed_ * ball_dir_y_;
00130 ball_pos_x_ += t * ball_dx;
00131 ball_pos_y_ += t * ball_dy;
00132 }
00133 }
00134
00135
00136 if ( fabs(ball_pos_x_) >= FIELD_WIDTH * 0.5 + 1.5*BORDER_SIZE )
00137 {
00138 reflect ( ball_pos_x_, last_ball_pos_x_, FIELD_WIDTH * 0.5 + 1.5*BORDER_SIZE, t );
00139 ball_pos_x_ -= t * ball_dx;
00140 ball_pos_y_ -= t * ball_dy;
00141 updateBall();
00142
00143 player_contexts_[1-player].score++;
00144 updateScore();
00145
00146 server_.applyChanges();
00147 reset();
00148 ros::Duration(1.0).sleep();
00149 }
00150 else
00151 {
00152 updateBall();
00153 }
00154
00155 last_ball_pos_x_ = ball_pos_x_;
00156 last_ball_pos_y_ = ball_pos_y_;
00157
00158
00159 if ( !player_contexts_[0].active || !player_contexts_[1].active )
00160 {
00161 int player = player_contexts_[0].active ? 1 : 0;
00162 float delta = ball_pos_y_ - player_contexts_[player].pos;
00163
00164 if ( delta > AI_SPEED_LIMIT ) delta = AI_SPEED_LIMIT;
00165 if ( delta < -AI_SPEED_LIMIT ) delta = -AI_SPEED_LIMIT;
00166 setPaddlePos( player, player_contexts_[player].pos + delta );
00167 }
00168
00169 speed_ += 0.0003;
00170 }
00171
00172 server_.applyChanges();
00173 }
00174
00175 void setPaddlePos( unsigned player, float pos )
00176 {
00177 if ( player > 1 )
00178 {
00179 return;
00180 }
00181
00182
00183 if ( pos > (FIELD_HEIGHT - PADDLE_SIZE) * 0.5 )
00184 {
00185 pos = (FIELD_HEIGHT - PADDLE_SIZE) * 0.5;
00186 }
00187 if ( pos < (FIELD_HEIGHT - PADDLE_SIZE) * -0.5 )
00188 {
00189 pos = (FIELD_HEIGHT - PADDLE_SIZE) * -0.5;
00190 }
00191
00192 player_contexts_[player].pos = pos;
00193
00194 geometry_msgs::Pose pose;
00195 pose.position.x = (player == 0) ? -PLAYER_X : PLAYER_X;
00196 pose.position.y = pos;
00197
00198 std::string marker_name = (player == 0) ? "paddle0" : "paddle1";
00199 server_.setPose( marker_name, pose );
00200 server_.setPose( marker_name+"_display", pose );
00201 }
00202
00203 void processPaddleFeedback( unsigned player, const visualization_msgs::InteractiveMarkerFeedbackConstPtr &feedback )
00204 {
00205 if ( player > 1 )
00206 {
00207 return;
00208 }
00209
00210 std::string control_marker_name = feedback->marker_name;
00211 geometry_msgs::Pose pose = feedback->pose;
00212
00213 setPaddlePos( player, pose.position.y );
00214
00215 if ( feedback->event_type == visualization_msgs::InteractiveMarkerFeedback::MOUSE_DOWN )
00216 {
00217 player_contexts_[player].active = true;
00218 }
00219 if ( feedback->event_type == visualization_msgs::InteractiveMarkerFeedback::MOUSE_UP )
00220 {
00221 player_contexts_[player].active = false;
00222 }
00223 }
00224
00225
00226 void reset()
00227 {
00228 speed_ = 6.0 * UPDATE_RATE;
00229 ball_pos_x_ = 0.0;
00230 ball_pos_y_ = 0.0;
00231 ball_dir_x_ = ball_dir_x_ > 0.0 ? 1.0 : -1.0;
00232 ball_dir_y_ = rand() % 2 ? 1.0 : -1.0;
00233 normalizeVel();
00234 }
00235
00236
00237 void normalizeVel()
00238 {
00239 float l = sqrt( ball_dir_x_*ball_dir_x_ + ball_dir_y_*ball_dir_y_ );
00240 ball_dir_x_ /= l;
00241 ball_dir_y_ /= l;
00242 }
00243
00244
00245
00246
00247
00248 bool reflect( float &pos, float last_pos, float limit, float &t )
00249 {
00250 if ( pos > limit )
00251 {
00252 t = (pos - limit) / (pos - last_pos);
00253 return true;
00254 }
00255 if ( -pos > limit )
00256 {
00257 t = (-pos - limit) / (last_pos - pos);
00258 return true;
00259 }
00260 return false;
00261 }
00262
00263
00264 void updateBall()
00265 {
00266 geometry_msgs::Pose pose;
00267 pose.position.x = ball_pos_x_;
00268 pose.position.y = ball_pos_y_;
00269 server_.setPose( "ball", pose );
00270 }
00271
00272
00273 void updateScore()
00274 {
00275 InteractiveMarker int_marker;
00276 int_marker.header.frame_id = "/base_link";
00277 int_marker.name = "score";
00278
00279 InteractiveMarkerControl control;
00280 control.always_visible = true;
00281
00282 Marker marker;
00283 marker.type = Marker::TEXT_VIEW_FACING;
00284 marker.color.r = 1.0;
00285 marker.color.g = 1.0;
00286 marker.color.b = 1.0;
00287 marker.color.a = 1.0;
00288 marker.scale.x = 1.5;
00289 marker.scale.y = 1.5;
00290 marker.scale.z = 1.5;
00291
00292 std::ostringstream s;
00293 s << player_contexts_[0].score;
00294 marker.text = s.str();
00295 marker.pose.position.y = FIELD_HEIGHT*0.5 + 4.0*BORDER_SIZE;
00296 marker.pose.position.x = -1.0 * ( FIELD_WIDTH * 0.5 + BORDER_SIZE );
00297 control.markers.push_back( marker );
00298
00299 s.str("");
00300 s << player_contexts_[1].score;
00301 marker.text = s.str();
00302 marker.pose.position.x *= -1;
00303 control.markers.push_back( marker );
00304
00305 int_marker.controls.push_back( control );
00306
00307 server_.insert( int_marker );
00308 }
00309
00310 void makeFieldMarker()
00311 {
00312 InteractiveMarker int_marker;
00313 int_marker.header.frame_id = "/base_link";
00314 int_marker.name = "field";
00315
00316 InteractiveMarkerControl control;
00317 control.always_visible = true;
00318
00319 Marker marker;
00320 marker.type = Marker::CUBE;
00321 marker.color.r = 1.0;
00322 marker.color.g = 1.0;
00323 marker.color.b = 1.0;
00324 marker.color.a = 1.0;
00325
00326
00327 marker.scale.x = FIELD_WIDTH + 6.0 * BORDER_SIZE;
00328 marker.scale.y = BORDER_SIZE;
00329 marker.scale.z = BORDER_SIZE;
00330 marker.pose.position.x = 0;
00331 marker.pose.position.y = FIELD_HEIGHT*0.5 + BORDER_SIZE;
00332 control.markers.push_back( marker );
00333
00334
00335 marker.pose.position.y *= -1;
00336 control.markers.push_back( marker );
00337
00338
00339 marker.scale.x = BORDER_SIZE;
00340 marker.scale.y = FIELD_HEIGHT + 3.0*BORDER_SIZE;
00341 marker.scale.z = BORDER_SIZE;
00342 marker.pose.position.x = FIELD_WIDTH*0.5 + 2.5*BORDER_SIZE;
00343 marker.pose.position.y = 0;
00344 control.markers.push_back( marker );
00345
00346
00347 marker.pose.position.x *= -1;
00348 control.markers.push_back( marker );
00349
00350
00351 int_marker.controls.push_back( control );
00352 server_.insert( int_marker );
00353 }
00354
00355 void makePaddleMarkers()
00356 {
00357 InteractiveMarker int_marker;
00358 int_marker.header.frame_id = "/base_link";
00359
00360
00361 InteractiveMarkerControl control;
00362 control.always_visible = false;
00363 control.interaction_mode = InteractiveMarkerControl::MOVE_AXIS;
00364 control.orientation.w = 1;
00365 control.orientation.z = 1;
00366
00367
00368 Marker marker;
00369 marker.type = Marker::CUBE;
00370 marker.color.r = 1.0;
00371 marker.color.g = 1.0;
00372 marker.color.b = 1.0;
00373 marker.color.a = 0.0;
00374 marker.scale.x = BORDER_SIZE + 0.1;
00375 marker.scale.y = PADDLE_SIZE + 0.1;
00376 marker.scale.z = BORDER_SIZE + 0.1;
00377 marker.pose.position.z = 0;
00378 marker.pose.position.y = 0;
00379
00380 control.markers.push_back( marker );
00381
00382 int_marker.controls.push_back( control );
00383
00384
00385 int_marker.name = "paddle0";
00386 int_marker.pose.position.x = -PLAYER_X;
00387 server_.insert( int_marker );
00388 server_.setCallback( int_marker.name, boost::bind( &PongGame::processPaddleFeedback, this, 0, _1 ) );
00389
00390
00391 int_marker.name = "paddle1";
00392 int_marker.pose.position.x = PLAYER_X;
00393 server_.insert( int_marker );
00394 server_.setCallback( int_marker.name, boost::bind( &PongGame::processPaddleFeedback, this, 1, _1 ) );
00395
00396
00397 marker.scale.x = BORDER_SIZE;
00398 marker.scale.y = PADDLE_SIZE;
00399 marker.scale.z = BORDER_SIZE;
00400 marker.color.r = 0.5;
00401 marker.color.a = 1.0;
00402
00403 control.interaction_mode = InteractiveMarkerControl::NONE;
00404 control.always_visible = true;
00405
00406
00407 int_marker.name = "paddle0_display";
00408 int_marker.pose.position.x = -PLAYER_X;
00409
00410 marker.color.g = 1.0;
00411 marker.color.b = 0.5;
00412
00413 int_marker.controls.clear();
00414 control.markers.clear();
00415 control.markers.push_back( marker );
00416 int_marker.controls.push_back( control );
00417 server_.insert( int_marker );
00418
00419
00420 int_marker.name = "paddle1_display";
00421 int_marker.pose.position.x = PLAYER_X;
00422
00423 marker.color.g = 0.5;
00424 marker.color.b = 1.0;
00425
00426 int_marker.controls.clear();
00427 control.markers.clear();
00428 control.markers.push_back( marker );
00429 int_marker.controls.push_back( control );
00430 server_.insert( int_marker );
00431 }
00432
00433 void makeBallMarker()
00434 {
00435 InteractiveMarker int_marker;
00436 int_marker.header.frame_id = "/base_link";
00437
00438 InteractiveMarkerControl control;
00439 control.always_visible = true;
00440
00441
00442 int_marker.name = "ball";
00443
00444 control.interaction_mode = InteractiveMarkerControl::NONE;
00445 control.orientation.w = 1;
00446 control.orientation.y = 1;
00447
00448 Marker marker;
00449 marker.color.r = 1.0;
00450 marker.color.g = 1.0;
00451 marker.color.b = 1.0;
00452 marker.color.a = 1.0;
00453 marker.type = Marker::CYLINDER;
00454 marker.scale.x = BORDER_SIZE;
00455 marker.scale.y = BORDER_SIZE;
00456 marker.scale.z = BORDER_SIZE;
00457 control.markers.push_back( marker );
00458
00459 int_marker.controls.push_back( control );
00460
00461 server_.insert( int_marker );
00462 }
00463
00464 interactive_markers::InteractiveMarkerServer server_;
00465
00466 ros::Timer game_loop_timer_;
00467
00468 InteractiveMarker field_marker_;
00469
00470 struct PlayerContext
00471 {
00472 PlayerContext(): pos(0),active(false),score(0) {}
00473 float pos;
00474 bool active;
00475 int score;
00476 };
00477
00478 std::vector<PlayerContext> player_contexts_;
00479
00480 float last_ball_pos_x_;
00481 float last_ball_pos_y_;
00482
00483 float ball_pos_x_;
00484 float ball_pos_y_;
00485
00486 float ball_dir_x_;
00487 float ball_dir_y_;
00488 float speed_;
00489 };
00490
00491
00492
00493 int main(int argc, char** argv)
00494 {
00495 ros::init(argc, argv, "pong");
00496
00497 PongGame pong_game;
00498 ros::spin();
00499 ROS_INFO("Exiting..");
00500 }