bodies::Cylinder Member List
This is the complete list of members for bodies::Cylinder, including all inherited members.
Body()bodies::Body [inline]
center_bodies::Cylinder [protected]
cloneAt(const Eigen::Affine3d &pose, double padding, double scale) const bodies::Cylinder [virtual]
bodies::Body::cloneAt(const Eigen::Affine3d &pose) const bodies::Body [inline]
computeBoundingCylinder(BoundingCylinder &cylinder) const bodies::Cylinder [virtual]
computeBoundingSphere(BoundingSphere &sphere) const bodies::Cylinder [virtual]
computeVolume() const bodies::Cylinder [virtual]
containsPoint(const Eigen::Vector3d &p, bool verbose=false) const bodies::Cylinder [virtual]
bodies::Body::containsPoint(double x, double y, double z, bool verbose=false) const bodies::Body [inline]
Cylinder()bodies::Cylinder [inline]
Cylinder(const shapes::Shape *shape)bodies::Cylinder [inline]
d1_bodies::Cylinder [protected]
d2_bodies::Cylinder [protected]
getDimensions() const bodies::Cylinder [virtual]
getPadding() const bodies::Body [inline]
getPose() const bodies::Body [inline]
getScale() const bodies::Body [inline]
getType() const bodies::Body [inline]
intersectsRay(const Eigen::Vector3d &origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections=NULL, unsigned int count=0) const bodies::Cylinder [virtual]
length2_bodies::Cylinder [protected]
length_bodies::Cylinder [protected]
normalB1_bodies::Cylinder [protected]
normalB2_bodies::Cylinder [protected]
normalH_bodies::Cylinder [protected]
padding_bodies::Body [protected]
pose_bodies::Body [protected]
radius2_bodies::Cylinder [protected]
radius_bodies::Cylinder [protected]
radiusB_bodies::Cylinder [protected]
radiusBSqr_bodies::Cylinder [protected]
radiusU_bodies::Cylinder [protected]
samplePointInside(random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result)bodies::Cylinder [virtual]
scale_bodies::Body [protected]
setDimensions(const shapes::Shape *shape)bodies::Body
setPadding(double padd)bodies::Body [inline]
setPose(const Eigen::Affine3d &pose)bodies::Body [inline]
setScale(double scale)bodies::Body [inline]
type_bodies::Body [protected]
updateInternalData()bodies::Cylinder [protected, virtual]
useDimensions(const shapes::Shape *shape)bodies::Cylinder [protected, virtual]
~Body()bodies::Body [inline, virtual]
~Cylinder()bodies::Cylinder [inline, virtual]


geometric_shapes
Author(s): Ioan Sucan
autogenerated on Mon Oct 6 2014 00:11:20