Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 bodies::Body A body is a shape + its pose. Point inclusion, ray intersection can be tested, volumes and bounding spheres can be computed bodies::BodyVector A vector of Body objects bodies::BoundingCylinder Definition of a cylinder bodies::BoundingSphere Definition of a sphere that bounds another object bodies::Box Definition of a box shapes::Box Definition of a box Aligned with the XYZ axes shapes::Cone Definition of a cone Tip is on positive z axis. Center of base is on negative z axis. Origin is halway between tip and center of base bodies::ConvexMesh Definition of a convex mesh. Convex hull is computed for a given shape::Mesh bodies::Cylinder Definition of a cylinder shapes::Cylinder Definition of a cylinder Length is along z axis. Origin is at center of mass bodies::detail::intersc bodies::detail::interscOrder shapes::Mesh Definition of a triangle mesh By convention the "center" of the shape is at the origin. For a mesh this implies that the AABB of the mesh is centered at the origin. Some methods may not work with arbitrary meshes whose AABB is not centered at the origin bodies::ConvexMesh::MeshData shapes::OcTree Representation of an octomap::OcTree as a Shape shapes::Plane Definition of a plane with equation ax + by + cz + d = 0 shapes::Shape A basic definition of a shape. Shapes are considered centered at origin bodies::Sphere Definition of a sphere shapes::Sphere Definition of a sphere

geometric_shapes
Author(s): Ioan Sucan
autogenerated on Mon Oct 6 2014 00:11:20