#include <AAGui.hpp>
Public Types | |
typedef boost::shared_ptr< AAGui > | Ptr |
Public Member Functions | |
AAGui () | |
AAGui (const std::string &path) | |
void | drawSkyBox (float x, float y) |
void | init () |
void | loadTextures (const std::string &path) |
void | start () |
Public Attributes | |
GLuint | skyboxTexture [6] |
GLuint | texture |
The structure contains the refactored OpenGL code for visual debuging of the augmented acoustics application by A. Vasilijevic.
typedef boost::shared_ptr<AAGui> labust::gui::AAGui::Ptr |
AAGui::AAGui | ( | ) |
AAGui::AAGui | ( | const std::string & | path | ) |
void AAGui::drawSkyBox | ( | float | x, |
float | y | ||
) |
void AAGui::init | ( | ) |
void AAGui::loadTextures | ( | const std::string & | path | ) |
void AAGui::start | ( | ) |
GLuint labust::gui::AAGui::skyboxTexture[6] |
GLuint labust::gui::AAGui::texture |