render_texture.h
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00001 /*
00002  * Copyright (c) 2010, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #ifndef RVE_RENDER_SERVER_RENDER_TEXTURE_H
00031 #define RVE_RENDER_SERVER_RENDER_TEXTURE_H
00032 
00033 #include "render_target.h"
00034 
00035 #include <rve_common/uuid.h>
00036 
00037 #include <rve_msgs/RenderTargetFrameStats.h>
00038 
00039 #include <OGRE/OgreTexture.h>
00040 
00041 namespace Ogre
00042 {
00043 class RenderTexture;
00044 class RenderTexture;
00045 class RenderTarget;
00046 class MultiRenderTarget;
00047 class Rectangle2D;
00048 class SceneNode;
00049 }
00050 
00051 namespace rve_render_server
00052 {
00053 
00054 class Camera;
00055 class Renderer;
00056 
00057 class RenderTexture : public RenderTarget
00058 {
00059 public:
00060   RenderTexture(const rve_common::UUID& id, Renderer* rend, uint32_t width, uint32_t height);
00061   ~RenderTexture();
00062 
00063   Ogre::RenderTexture* getOgreRenderTexture() { return render_texture_; }
00064   const Ogre::TexturePtr& getOgreTexture() { return tex_; }
00065 
00066   virtual void resize(uint32_t width, uint32_t height);
00067   virtual Type getTargetType() { return Texture; }
00068   virtual void beginRender();
00069 
00070 private:
00071 
00072   void create();
00073 
00074   Ogre::RenderTexture* render_texture_;
00075   Ogre::TexturePtr tex_;
00076   bool recreate_texture_;
00077 };
00078 
00079 } // namespace rve_render_server
00080 
00081 #endif // RVE_RENDER_SERVER_RENDER_TEXTURE_H


rve_render_server
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:15