00001 /* 00002 * Copyright (c) 2010, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef RVE_RENDER_SERVER_RENDER_TEXTURE_H 00031 #define RVE_RENDER_SERVER_RENDER_TEXTURE_H 00032 00033 #include "render_target.h" 00034 00035 #include <rve_common/uuid.h> 00036 00037 #include <rve_msgs/RenderTargetFrameStats.h> 00038 00039 #include <OGRE/OgreTexture.h> 00040 00041 namespace Ogre 00042 { 00043 class RenderTexture; 00044 class RenderTexture; 00045 class RenderTarget; 00046 class MultiRenderTarget; 00047 class Rectangle2D; 00048 class SceneNode; 00049 } 00050 00051 namespace rve_render_server 00052 { 00053 00054 class Camera; 00055 class Renderer; 00056 00057 class RenderTexture : public RenderTarget 00058 { 00059 public: 00060 RenderTexture(const rve_common::UUID& id, Renderer* rend, uint32_t width, uint32_t height); 00061 ~RenderTexture(); 00062 00063 Ogre::RenderTexture* getOgreRenderTexture() { return render_texture_; } 00064 const Ogre::TexturePtr& getOgreTexture() { return tex_; } 00065 00066 virtual void resize(uint32_t width, uint32_t height); 00067 virtual Type getTargetType() { return Texture; } 00068 virtual void beginRender(); 00069 00070 private: 00071 00072 void create(); 00073 00074 Ogre::RenderTexture* render_texture_; 00075 Ogre::TexturePtr tex_; 00076 bool recreate_texture_; 00077 }; 00078 00079 } // namespace rve_render_server 00080 00081 #endif // RVE_RENDER_SERVER_RENDER_TEXTURE_H