#include <rve_render_server/mesh_loader.h>
#include <rve_render_server/mesh.h>
#include <rve_render_server/submesh.h>
#include <rve_render_server/material.h>
#include <rve_render_server/init.h>
#include <rve_render_server/renderer.h>
#include <rve_mesh_loader/loader.h>
#include <rve_msgs/Mesh.h>
#include <rve_common/uuid.h>
#include <resource_retriever/retriever.h>
#include <OGRE/OgreMeshManager.h>
#include <OGRE/OgreMeshSerializer.h>
#include <OGRE/OgreSubMesh.h>
#include <OGRE/OgreHardwareBufferManager.h>
#include <OGRE/OgreRoot.h>
#include <boost/filesystem.hpp>
Go to the source code of this file.
Namespaces | |
namespace | rve_render_server |
Functions | |
MeshPtr | rve_render_server::convertMesh (const rve_common::UUID &id, const rve_msgs::Mesh &mesh) |
MaterialPtr | rve_render_server::createMaterial (const rve_msgs::Material &mat) |
void | rve_render_server::createMaterialsForMesh (const rve_msgs::Mesh &input_mesh) |
MeshPtr | rve_render_server::loadMesh (const std::string &resource_path) |