create(const rve_msgs::UUID &id) | rve_render_server::SceneServer | [inline, virtual] |
destroy(const rve_msgs::UUID &id) | rve_render_server::SceneServer | [inline, virtual] |
renderer_ | rve_render_server::SceneServer | [private] |
SceneServer(Renderer *rend, rve_rpc::Server &server) | rve_render_server::SceneServer | [inline] |