create(const rve_msgs::UUID &id, const rve_msgs::Mesh &mesh) | rve_render_server::MeshServer | [inline, virtual] |
destroy(const rve_msgs::UUID &id) | rve_render_server::MeshServer | [inline, virtual] |
MeshServer(Renderer *rend, rve_rpc::Server &server) | rve_render_server::MeshServer | [inline] |
renderer_ | rve_render_server::MeshServer | [private] |