billboard_text.cpp
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00001 /*
00002  * Copyright (c) 2011, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #include <OGRE/OgreSceneManager.h>
00031 #include <ogre_tools/movable_text.h>
00032 
00033 #include <rve_render_server/convert.h>
00034 
00035 #include "rve_render_server/billboard_text.h"
00036 
00037 namespace rve_render_server
00038 {
00039 
00041 class BillboardText::MyMovableText: public ogre_tools::MovableText
00042 {
00043 public:
00044   MyMovableText()
00045     : MovableText( std::string( "not-empty" ))
00046   {}
00047   const Ogre::MaterialPtr &getMaterial(void) const
00048   {
00049     return MovableText::getMaterial();
00050   }
00051 };
00052 
00053 BillboardText::BillboardText( const rve_common::UUID& id, Ogre::SceneManager* scene_manager )
00054   : id_( id )
00055   , scene_manager_( scene_manager )
00056 {
00057   movable_text_ = new MyMovableText();
00058 
00059   // The following setSchemeName() line needs to be called every time
00060   // after the MovableText's font changes.
00061   //
00062   // This is really a hack to make ogre_tools::MovableText's custom
00063   // render operation work with RVE's renderer.  It does not seem to
00064   // play nicely in some cases.  It seems good enough for now, but
00065   // when better control is desired, it might be necessary to
00066   // reimplement MovableText in some other fashion.
00067   movable_text_->getMaterial()->getTechnique(0)->setSchemeName("WeightedAverageAlpha");
00068 
00069   movable_text_->setVisible( true );
00070   scene_node_ = scene_manager_->getRootSceneNode()->createChildSceneNode();
00071   scene_node_->attachObject( movable_text_ );
00072   scene_node_->setVisible( true );
00073 }
00074 
00075 BillboardText::~BillboardText()
00076 {
00077   scene_manager_->destroySceneNode(scene_node_);
00078   delete movable_text_;
00079 }
00080 
00081 void BillboardText::setText( const std::string& text )
00082 {
00083   movable_text_->setCaption( text );
00084 }
00085 
00086 void BillboardText::setPosition( const rve_msgs::Vector3& position )
00087 {
00088   scene_node_->setPosition( fromRobot( position ));
00089 }
00090 
00093 void BillboardText::setCharacterHeight( float height )
00094 {
00095   movable_text_->setCharacterHeight( height );
00096 }
00097 
00099 void BillboardText::setAlignment( const rve_msgs::TextAlignment& align )
00100 {
00101   ogre_tools::MovableText::HorizontalAlignment h = ogre_tools::MovableText::H_LEFT;
00102   ogre_tools::MovableText::VerticalAlignment v = ogre_tools::MovableText::V_ABOVE;
00103 
00104   switch( align.horizontal )
00105   {
00106   case rve_msgs::TextAlignment::H_LEFT: h = ogre_tools::MovableText::H_LEFT; break;
00107   case rve_msgs::TextAlignment::H_CENTER: h = ogre_tools::MovableText::H_CENTER; break;
00108   }
00109 
00110   switch( align.vertical )
00111   {
00112   case rve_msgs::TextAlignment::V_TOP: v = ogre_tools::MovableText::V_BELOW; break;
00113   case rve_msgs::TextAlignment::V_CENTER: v = ogre_tools::MovableText::V_CENTER; break;
00114   case rve_msgs::TextAlignment::V_BOTTOM: v = ogre_tools::MovableText::V_ABOVE; break;
00115   }
00116 
00117   movable_text_->setTextAlignment( h, v );
00118 }
00119 
00122 void BillboardText::setColor( const rve_msgs::ColorRGB& color )
00123 {
00124   movable_text_->setColor( Ogre::ColourValue(color.r, color.g, color.b, 1 ));
00125 }
00126 
00127 }


rve_render_server
Author(s): Josh Faust
autogenerated on Wed Dec 11 2013 14:31:15