Class that creates the texture necessary to render the scene without any (qt) window. More...
#include <render_offscreen.h>
Public Member Functions | |
void | create (ClientContext *context) |
void | destroy (ClientContext *context) |
void | doCreate () |
RenderOffscreen (uint32_t width, uint32_t height) |
Class that creates the texture necessary to render the scene without any (qt) window.
Definition at line 53 of file render_offscreen.h.
rve_render_client::RenderOffscreen::RenderOffscreen | ( | uint32_t | width, |
uint32_t | height | ||
) |
Definition at line 40 of file render_offscreen.cpp.
void rve_render_client::RenderOffscreen::create | ( | ClientContext * | context | ) | [inline, virtual] |
Reimplemented from rve_render_client::RenderTarget.
Definition at line 58 of file render_offscreen.h.
void rve_render_client::RenderOffscreen::destroy | ( | ClientContext * | context | ) | [inline, virtual] |
Reimplemented from rve_render_client::RenderTarget.
Definition at line 59 of file render_offscreen.h.
void rve_render_client::RenderOffscreen::doCreate | ( | ) | [virtual] |
Implements rve_render_client::RenderTarget.
Definition at line 45 of file render_offscreen.cpp.