Static Public Attributes | |
int | FLEEING = 2 |
int | GAME_OVER = 4 |
int | INIT = 0 |
int | PAUSED = 3 |
int | RUNNING = 1 |
int | SETUP = 1 |
int | STOPPED = 5 |
int | WON = 6 |
Definition at line 27 of file game_engine.py.
int pacman_controller::game_engine.State::FLEEING = 2 [static] |
Definition at line 31 of file game_engine.py.
int pacman_controller::game_engine.State::GAME_OVER = 4 [static] |
Definition at line 33 of file game_engine.py.
int pacman_controller::game_engine.State::INIT = 0 [static] |
Definition at line 29 of file game_engine.py.
int pacman_controller::game_engine.State::PAUSED = 3 [static] |
Definition at line 32 of file game_engine.py.
int pacman_controller::game_engine.State::RUNNING = 1 [static] |
Definition at line 30 of file game_engine.py.
int pacman_controller::game_engine.State::SETUP = 1 [static] |
Definition at line 28 of file game_engine.py.
int pacman_controller::game_engine.State::STOPPED = 5 [static] |
Definition at line 34 of file game_engine.py.
int pacman_controller::game_engine.State::WON = 6 [static] |
Definition at line 35 of file game_engine.py.