msg_helpers.h
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00033 
00034 #ifndef _MSG_HELPERS_H_
00035 #define _MSG_HELPERS_H_
00036 
00037 #include <ros/ros.h>
00038 #include <tf/tf.h>
00039 
00040 #include <std_msgs/ColorRGBA.h>
00041 
00042 #include <geometry_msgs/Vector3.h>
00043 #include <geometry_msgs/Point.h>
00044 #include <geometry_msgs/Quaternion.h>
00045 #include <geometry_msgs/Pose.h>
00046 #include <geometry_msgs/Transform.h>
00047 #include <geometry_msgs/PoseStamped.h>
00048 
00049 namespace object_manipulator
00050 {
00051 
00052 namespace msg
00053 {
00054     // A suite of simple msg "constructor" functions. It would be great if this feature was added to ROS msg generation...
00055     // Also includes a number of converter functions, for convenience...
00056 
00057     inline std_msgs::ColorRGBA createColorMsg(const float red, const float blue, const float green, const float alpha = 1.0) {
00058         std_msgs::ColorRGBA color;
00059         color.r = red;
00060         color.g = green;
00061         color.b = blue;
00062         color.a = alpha;
00063         return color;
00064     }
00065 
00066     // --------------------------------------------------------------------------------------------
00067     inline geometry_msgs::Vector3 createVector3Msg(const float x, const float y, const float z) {
00068       geometry_msgs::Vector3 msg;
00069       msg.x = x;
00070       msg.y = y;
00071       msg.z = z;
00072       return msg;
00073     }
00074 
00075     inline geometry_msgs::Vector3 createVector3Msg(const tf::Vector3 &v) {
00076       geometry_msgs::Vector3 msg;
00077       msg.x = v.x();
00078       msg.y = v.y();
00079       msg.z = v.z();
00080       return msg;
00081     }
00082 
00083     // --------------------------------------------------------------------------------------------
00084     inline geometry_msgs::Point createPointMsg(const float x, const float y, const float z) {
00085       geometry_msgs::Point msg;
00086       msg.x = x;
00087       msg.y = y;
00088       msg.z = z;
00089       return msg;
00090     }
00091 
00092     inline geometry_msgs::Point createPointMsg(const tf::Point &v) {
00093       geometry_msgs::Point msg;
00094       msg.x = v.x();
00095       msg.y = v.y();
00096       msg.z = v.z();
00097       return msg;
00098     }
00099 
00100     // --------------------------------------------------------------------------------------------
00101     inline geometry_msgs::Quaternion createQuaternionMsg(const float x, const float y, const float z, const float w) {
00102       geometry_msgs::Quaternion msg;
00103       msg.x = x;
00104       msg.y = y;
00105       msg.z = z;
00106       msg.w = w;
00107       return msg;
00108     }
00109 
00110     inline geometry_msgs::Quaternion createQuaternionMsg(const tf::Quaternion &q) {
00111       geometry_msgs::Quaternion msg;
00112       msg.x = q.x();
00113       msg.y = q.y();
00114       msg.z = q.z();
00115       msg.w = q.w();
00116       return msg;
00117     }
00118 
00119     // --------------------------------------------------------------------------------------------
00120     inline geometry_msgs::Pose createPoseMsg(const geometry_msgs::Point &v,  const geometry_msgs::Quaternion &q)
00121     {
00122       geometry_msgs::Pose msg;
00123       msg.position = v;
00124       msg.orientation = q;
00125       return msg;
00126     }
00127 
00128     inline geometry_msgs::Pose createPoseMsg(const geometry_msgs::Vector3 &v,  const geometry_msgs::Quaternion &q)
00129     {
00130       geometry_msgs::Pose msg;
00131       msg.position = msg::createPointMsg(v.x, v.y, v.z);
00132       msg.orientation = q;
00133       return msg;
00134     }
00135 
00136     // --------------------------------------------------------------------------------------------
00137     inline geometry_msgs::PoseStamped createPoseStampedMsg(const geometry_msgs::Pose &p, const std::string &frame_id, const ros::Time &stamp)
00138     {
00139       geometry_msgs::PoseStamped msg;
00140       msg.pose = p;
00141       msg.header.frame_id = frame_id;
00142       msg.header.stamp = stamp;
00143       return msg;
00144     }
00145 
00146     inline geometry_msgs::PoseStamped createPoseStampedMsg(const geometry_msgs::Point &v,  const geometry_msgs::Quaternion &q, const std::string &frame_id, const ros::Time &stamp)
00147     {
00148       return createPoseStampedMsg( createPoseMsg(v, q), frame_id, stamp );
00149     }
00150 
00151     // --------------------------------------------------------------------------------------------
00152     inline geometry_msgs::Transform createTransformMsg(const geometry_msgs::Point &v, const geometry_msgs::Quaternion &q)
00153     {
00154       geometry_msgs::Transform msg;
00155       msg.translation = msg::createVector3Msg(v.x, v.y, v.z);
00156       msg.rotation = q;
00157       return msg;
00158     }
00159 
00160     inline geometry_msgs::Transform createTransformMsg(const geometry_msgs::Vector3 &v, const geometry_msgs::Quaternion &q)
00161     {
00162       geometry_msgs::Transform msg;
00163       msg.translation = v;
00164       msg.rotation = q;
00165       return msg;
00166     }
00167 
00168     inline geometry_msgs::TransformStamped createTransformStampedMsg(const geometry_msgs::Transform &t, const std::string &frame_id, const ros::Time &stamp)
00169     {
00170       geometry_msgs::TransformStamped msg;
00171       msg.transform = t;
00172       msg.header.frame_id = frame_id;
00173       msg.header.stamp = stamp;
00174       return msg;
00175     }
00176 
00177     inline geometry_msgs::TransformStamped createTransformStampedMsg(const geometry_msgs::Vector3 &v,  const geometry_msgs::Quaternion &q, const std::string &frame_id, const ros::Time &stamp)
00178     {
00179       return createTransformStampedMsg( createTransformMsg(v, q), frame_id, stamp );
00180     }
00181 
00182 } // namepsace msg
00183 
00184 } // namespace object_manipulator
00185 
00186 #endif
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katana_object_manipulator
Author(s): Henning Deeken
autogenerated on Thu Jan 3 2013 14:44:43