Class for hierarchy tree structure. More...
#include <hierarchy_tree.h>
Classes | |
struct | SortByMorton |
Public Member Functions | |
void | balanceBottomup () |
balance the tree from bottom | |
void | balanceIncremental (int iterations) |
balance the tree in an incremental way | |
void | balanceTopdown () |
balance the tree from top | |
void | clear () |
Clear the tree. | |
bool | empty () const |
Whether the tree is empty. | |
void | extractLeaves (size_t root, NodeType *&leaves) const |
extract all the leaves of the tree | |
size_t | getMaxDepth () const |
get the max depth of the tree | |
size_t | getMaxHeight () const |
get the max height of the tree | |
NodeType * | getNodes () const |
get the pointer to the nodes array | |
size_t | getRoot () const |
get the root of the tree | |
HierarchyTree (int bu_threshold_=16, int topdown_level_=0) | |
Create hierarchy tree with suitable setting. bu_threshold decides the height of tree node to start bottom-up construction / optimization; topdown_level decides different methods to construct tree in topdown manner. lower level method constructs tree with better quality but is slower. | |
void | init (NodeType *leaves, int n_leaves_, int level=0) |
Initialize the tree by a set of leaves using algorithm with a given level. | |
size_t | insert (const BV &bv, void *data) |
Initialize the tree by a set of leaves using algorithm with a given level. | |
void | print (size_t root, int depth) |
print the tree in a recursive way | |
void | refit () |
refit the tree, i.e., when the leaf nodes' bounding volumes change, update the entire tree in a bottom-up manner | |
void | remove (size_t leaf) |
Remove a leaf node. | |
size_t | size () const |
number of leaves in the tree | |
void | update (size_t leaf, int lookahead_level=-1) |
update one leaf node | |
bool | update (size_t leaf, const BV &bv) |
update the tree when the bounding volume of a given leaf has changed | |
bool | update (size_t leaf, const BV &bv, const Vec3f &vel, FCL_REAL margin) |
update one leaf's bounding volume, with prediction | |
bool | update (size_t leaf, const BV &bv, const Vec3f &vel) |
update one leaf's bounding volume, with prediction | |
~HierarchyTree () | |
Public Attributes | |
int | bu_threshold |
decide the depth to use expensive bottom-up algorithm | |
int | topdown_level |
decide which topdown algorithm to use | |
Static Public Attributes | |
static const size_t | NULL_NODE = -1 |
Protected Attributes | |
size_t | freelist |
int | max_lookahead_level |
size_t | n_leaves |
size_t | n_nodes |
size_t | n_nodes_alloc |
NodeType * | nodes |
unsigned int | opath |
size_t | root_node |
Private Types | |
typedef NodeBase< BV > | NodeType |
Private Member Functions | |
size_t | allocateNode () |
void | bottomup (size_t *lbeg, size_t *lend) |
construct a tree for a set of leaves from bottom -- very heavy way | |
size_t | createNode (size_t parent, const BV &bv1, const BV &bv2, void *data) |
create one node (leaf or internal) | |
size_t | createNode (size_t parent, const BV &bv, void *data) |
size_t | createNode (size_t parent, void *data) |
void | deleteNode (size_t node) |
void | fetchLeaves (size_t root, NodeType *&leaves, int depth=-1) |
Delete all internal nodes and return all leaves nodes with given depth from root. | |
void | getMaxDepth (size_t node, size_t depth, size_t &max_depth) const |
compute the maximum depth of a subtree rooted from a given node | |
size_t | getMaxHeight (size_t node) const |
compute the maximum height of a subtree rooted from a given node | |
size_t | indexOf (size_t node) |
void | init_0 (NodeType *leaves, int n_leaves_) |
init tree from leaves in the topdown manner (topdown_0 or topdown_1) | |
void | init_1 (NodeType *leaves, int n_leaves_) |
init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we use bottomup method to construct the subtree, which is slow but can construct tree with high quality. | |
void | init_2 (NodeType *leaves, int n_leaves_) |
init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we split the leaves into two parts with the same size simply using the node index. | |
void | init_3 (NodeType *leaves, int n_leaves_) |
init tree from leaves using morton code. It uses morton_2, i.e., for all nodes, we simply divide the leaves into parts with the same size simply using the node index. | |
void | insertLeaf (size_t root, size_t leaf) |
Insert a leaf node and also update its ancestors. | |
size_t | mortonRecurse_0 (size_t *lbeg, size_t *lend, const FCL_UINT32 &split, int bits) |
size_t | mortonRecurse_1 (size_t *lbeg, size_t *lend, const FCL_UINT32 &split, int bits) |
size_t | mortonRecurse_2 (size_t *lbeg, size_t *lend) |
void | recurseRefit (size_t node) |
size_t | removeLeaf (size_t leaf) |
Remove a leaf. The leaf node itself is not deleted yet, but all the unnecessary internal nodes are deleted. return the node with the smallest depth and is influenced by the remove operation. | |
size_t | topdown (size_t *lbeg, size_t *lend) |
construct a tree for a set of leaves from top | |
size_t | topdown_0 (size_t *lbeg, size_t *lend) |
construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split axis as the axis along with the longest AABB edge. Then compute the median of all nodes' center projection onto the axis and using it as the split threshold. | |
size_t | topdown_1 (size_t *lbeg, size_t *lend) |
construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split thresholds for different axes as the average of all nodes' center. Then choose the split axis as the axis whose threshold can divide the nodes into two parts with almost similar size. This construction is more expensive then topdown_0, but also can provide tree with better quality. | |
void | update_ (size_t leaf, const BV &bv) |
update one leaf node's bounding volume |
Class for hierarchy tree structure.
Definition at line 388 of file hierarchy_tree.h.
typedef NodeBase<BV> fcl::implementation_array::HierarchyTree< BV >::NodeType [private] |
Definition at line 390 of file hierarchy_tree.h.
fcl::implementation_array::HierarchyTree< BV >::HierarchyTree | ( | int | bu_threshold_ = 16 , |
int | topdown_level_ = 0 |
||
) |
Create hierarchy tree with suitable setting. bu_threshold decides the height of tree node to start bottom-up construction / optimization; topdown_level decides different methods to construct tree in topdown manner. lower level method constructs tree with better quality but is slower.
fcl::implementation_array::HierarchyTree< BV >::~HierarchyTree | ( | ) |
size_t fcl::implementation_array::HierarchyTree< BV >::allocateNode | ( | ) | [private] |
void fcl::implementation_array::HierarchyTree< BV >::balanceBottomup | ( | ) |
balance the tree from bottom
void fcl::implementation_array::HierarchyTree< BV >::balanceIncremental | ( | int | iterations | ) |
balance the tree in an incremental way
void fcl::implementation_array::HierarchyTree< BV >::balanceTopdown | ( | ) |
balance the tree from top
void fcl::implementation_array::HierarchyTree< BV >::bottomup | ( | size_t * | lbeg, |
size_t * | lend | ||
) | [private] |
construct a tree for a set of leaves from bottom -- very heavy way
void fcl::implementation_array::HierarchyTree< BV >::clear | ( | ) |
Clear the tree.
size_t fcl::implementation_array::HierarchyTree< BV >::createNode | ( | size_t | parent, |
const BV & | bv1, | ||
const BV & | bv2, | ||
void * | data | ||
) | [private] |
create one node (leaf or internal)
size_t fcl::implementation_array::HierarchyTree< BV >::createNode | ( | size_t | parent, |
const BV & | bv, | ||
void * | data | ||
) | [private] |
size_t fcl::implementation_array::HierarchyTree< BV >::createNode | ( | size_t | parent, |
void * | data | ||
) | [private] |
void fcl::implementation_array::HierarchyTree< BV >::deleteNode | ( | size_t | node | ) | [private] |
bool fcl::implementation_array::HierarchyTree< BV >::empty | ( | ) | const |
Whether the tree is empty.
void fcl::implementation_array::HierarchyTree< BV >::extractLeaves | ( | size_t | root, |
NodeType *& | leaves | ||
) | const |
extract all the leaves of the tree
void fcl::implementation_array::HierarchyTree< BV >::fetchLeaves | ( | size_t | root, |
NodeType *& | leaves, | ||
int | depth = -1 |
||
) | [private] |
Delete all internal nodes and return all leaves nodes with given depth from root.
size_t fcl::implementation_array::HierarchyTree< BV >::getMaxDepth | ( | ) | const |
get the max depth of the tree
void fcl::implementation_array::HierarchyTree< BV >::getMaxDepth | ( | size_t | node, |
size_t | depth, | ||
size_t & | max_depth | ||
) | const [private] |
compute the maximum depth of a subtree rooted from a given node
size_t fcl::implementation_array::HierarchyTree< BV >::getMaxHeight | ( | ) | const |
get the max height of the tree
size_t fcl::implementation_array::HierarchyTree< BV >::getMaxHeight | ( | size_t | node | ) | const [private] |
compute the maximum height of a subtree rooted from a given node
NodeType* fcl::implementation_array::HierarchyTree< BV >::getNodes | ( | ) | const |
get the pointer to the nodes array
size_t fcl::implementation_array::HierarchyTree< BV >::getRoot | ( | ) | const |
get the root of the tree
size_t fcl::implementation_array::HierarchyTree< BV >::indexOf | ( | size_t | node | ) | [private] |
void fcl::implementation_array::HierarchyTree< BV >::init | ( | NodeType * | leaves, |
int | n_leaves_, | ||
int | level = 0 |
||
) |
Initialize the tree by a set of leaves using algorithm with a given level.
void fcl::implementation_array::HierarchyTree< BV >::init_0 | ( | NodeType * | leaves, |
int | n_leaves_ | ||
) | [private] |
init tree from leaves in the topdown manner (topdown_0 or topdown_1)
void fcl::implementation_array::HierarchyTree< BV >::init_1 | ( | NodeType * | leaves, |
int | n_leaves_ | ||
) | [private] |
init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we use bottomup method to construct the subtree, which is slow but can construct tree with high quality.
void fcl::implementation_array::HierarchyTree< BV >::init_2 | ( | NodeType * | leaves, |
int | n_leaves_ | ||
) | [private] |
init tree from leaves using morton code. It uses morton_0, i.e., for nodes which is of depth more than the maximum bits of the morton code, we split the leaves into two parts with the same size simply using the node index.
void fcl::implementation_array::HierarchyTree< BV >::init_3 | ( | NodeType * | leaves, |
int | n_leaves_ | ||
) | [private] |
init tree from leaves using morton code. It uses morton_2, i.e., for all nodes, we simply divide the leaves into parts with the same size simply using the node index.
size_t fcl::implementation_array::HierarchyTree< BV >::insert | ( | const BV & | bv, |
void * | data | ||
) |
Initialize the tree by a set of leaves using algorithm with a given level.
void fcl::implementation_array::HierarchyTree< BV >::insertLeaf | ( | size_t | root, |
size_t | leaf | ||
) | [private] |
Insert a leaf node and also update its ancestors.
size_t fcl::implementation_array::HierarchyTree< BV >::mortonRecurse_0 | ( | size_t * | lbeg, |
size_t * | lend, | ||
const FCL_UINT32 & | split, | ||
int | bits | ||
) | [private] |
size_t fcl::implementation_array::HierarchyTree< BV >::mortonRecurse_1 | ( | size_t * | lbeg, |
size_t * | lend, | ||
const FCL_UINT32 & | split, | ||
int | bits | ||
) | [private] |
size_t fcl::implementation_array::HierarchyTree< BV >::mortonRecurse_2 | ( | size_t * | lbeg, |
size_t * | lend | ||
) | [private] |
void fcl::implementation_array::HierarchyTree< BV >::print | ( | size_t | root, |
int | depth | ||
) |
print the tree in a recursive way
void fcl::implementation_array::HierarchyTree< BV >::recurseRefit | ( | size_t | node | ) | [private] |
void fcl::implementation_array::HierarchyTree< BV >::refit | ( | ) |
refit the tree, i.e., when the leaf nodes' bounding volumes change, update the entire tree in a bottom-up manner
void fcl::implementation_array::HierarchyTree< BV >::remove | ( | size_t | leaf | ) |
Remove a leaf node.
size_t fcl::implementation_array::HierarchyTree< BV >::removeLeaf | ( | size_t | leaf | ) | [private] |
Remove a leaf. The leaf node itself is not deleted yet, but all the unnecessary internal nodes are deleted. return the node with the smallest depth and is influenced by the remove operation.
size_t fcl::implementation_array::HierarchyTree< BV >::size | ( | ) | const |
number of leaves in the tree
size_t fcl::implementation_array::HierarchyTree< BV >::topdown | ( | size_t * | lbeg, |
size_t * | lend | ||
) | [private] |
construct a tree for a set of leaves from top
size_t fcl::implementation_array::HierarchyTree< BV >::topdown_0 | ( | size_t * | lbeg, |
size_t * | lend | ||
) | [private] |
construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split axis as the axis along with the longest AABB edge. Then compute the median of all nodes' center projection onto the axis and using it as the split threshold.
size_t fcl::implementation_array::HierarchyTree< BV >::topdown_1 | ( | size_t * | lbeg, |
size_t * | lend | ||
) | [private] |
construct a tree from a list of nodes stored in [lbeg, lend) in a topdown manner. During construction, first compute the best split thresholds for different axes as the average of all nodes' center. Then choose the split axis as the axis whose threshold can divide the nodes into two parts with almost similar size. This construction is more expensive then topdown_0, but also can provide tree with better quality.
void fcl::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
int | lookahead_level = -1 |
||
) |
update one leaf node
bool fcl::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
const BV & | bv | ||
) |
update the tree when the bounding volume of a given leaf has changed
bool fcl::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
const BV & | bv, | ||
const Vec3f & | vel, | ||
FCL_REAL | margin | ||
) |
update one leaf's bounding volume, with prediction
bool fcl::implementation_array::HierarchyTree< BV >::update | ( | size_t | leaf, |
const BV & | bv, | ||
const Vec3f & | vel | ||
) |
update one leaf's bounding volume, with prediction
void fcl::implementation_array::HierarchyTree< BV >::update_ | ( | size_t | leaf, |
const BV & | bv | ||
) | [private] |
update one leaf node's bounding volume
int fcl::implementation_array::HierarchyTree< BV >::bu_threshold |
decide the depth to use expensive bottom-up algorithm
Definition at line 575 of file hierarchy_tree.h.
size_t fcl::implementation_array::HierarchyTree< BV >::freelist [protected] |
Definition at line 565 of file hierarchy_tree.h.
int fcl::implementation_array::HierarchyTree< BV >::max_lookahead_level [protected] |
Definition at line 568 of file hierarchy_tree.h.
size_t fcl::implementation_array::HierarchyTree< BV >::n_leaves [protected] |
Definition at line 564 of file hierarchy_tree.h.
size_t fcl::implementation_array::HierarchyTree< BV >::n_nodes [protected] |
Definition at line 561 of file hierarchy_tree.h.
size_t fcl::implementation_array::HierarchyTree< BV >::n_nodes_alloc [protected] |
Definition at line 562 of file hierarchy_tree.h.
NodeType* fcl::implementation_array::HierarchyTree< BV >::nodes [protected] |
Definition at line 560 of file hierarchy_tree.h.
const size_t fcl::implementation_array::HierarchyTree< BV >::NULL_NODE = -1 [static] |
Definition at line 578 of file hierarchy_tree.h.
unsigned int fcl::implementation_array::HierarchyTree< BV >::opath [protected] |
Definition at line 566 of file hierarchy_tree.h.
size_t fcl::implementation_array::HierarchyTree< BV >::root_node [protected] |
Definition at line 559 of file hierarchy_tree.h.
int fcl::implementation_array::HierarchyTree< BV >::topdown_level |
decide which topdown algorithm to use
Definition at line 572 of file hierarchy_tree.h.