spatial hashing collision mananger More...
#include <broadphase_spatialhash.h>
Public Member Functions | |
void | clear () |
clear the manager | |
void | collide (CollisionObject *obj, void *cdata, CollisionCallBack callback) const |
perform collision test between one object and all the objects belonging to the manager | |
void | collide (void *cdata, CollisionCallBack callback) const |
perform collision test for the objects belonging to the manager (i.e, N^2 self collision) | |
void | collide (BroadPhaseCollisionManager *other_manager, void *cdata, CollisionCallBack callback) const |
perform collision test with objects belonging to another manager | |
void | distance (CollisionObject *obj, void *cdata, DistanceCallBack callback) const |
perform distance computation between one object and all the objects belonging ot the manager | |
void | distance (void *cdata, DistanceCallBack callback) const |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance) | |
void | distance (BroadPhaseCollisionManager *other_manager, void *cdata, DistanceCallBack callback) const |
perform distance test with objects belonging to another manager | |
bool | empty () const |
whether the manager is empty | |
void | getObjects (std::vector< CollisionObject * > &objs) const |
return the objects managed by the manager | |
void | registerObject (CollisionObject *obj) |
add one object to the manager | |
void | setup () |
initialize the manager, related with the specific type of manager | |
size_t | size () const |
the number of objects managed by the manager | |
SpatialHashingCollisionManager (FCL_REAL cell_size, const Vec3f &scene_min, const Vec3f &scene_max, unsigned int default_table_size=1000) | |
void | unregisterObject (CollisionObject *obj) |
remove one object from the manager | |
void | update () |
update the condition of manager | |
void | update (CollisionObject *updated_obj) |
update the manager by explicitly given the object updated | |
void | update (const std::vector< CollisionObject * > &updated_objs) |
update the manager by explicitly given the set of objects update | |
~SpatialHashingCollisionManager () | |
Static Public Member Functions | |
static void | computeBound (std::vector< CollisionObject * > &objs, Vec3f &l, Vec3f &u) |
compute the bound for the environent | |
Protected Member Functions | |
bool | collide_ (CollisionObject *obj, void *cdata, CollisionCallBack callback) const |
perform collision test between one object and all the objects belonging to the manager | |
bool | distance_ (CollisionObject *obj, void *cdata, DistanceCallBack callback, FCL_REAL &min_dist) const |
perform distance computation between one object and all the objects belonging ot the manager | |
Protected Attributes | |
HashTable * | hash_table |
objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table | |
std::map< CollisionObject *, AABB > | obj_aabb_map |
store the map between objects and their aabbs. will make update more convenient | |
std::list< CollisionObject * > | objs |
all objects in the scene | |
std::list< CollisionObject * > | objs_outside_scene_limit |
objects outside the scene limit are in another list | |
AABB | scene_limit |
the size of the scene |
spatial hashing collision mananger
Definition at line 93 of file broadphase_spatialhash.h.
fcl::SpatialHashingCollisionManager< HashTable >::SpatialHashingCollisionManager | ( | FCL_REAL | cell_size, |
const Vec3f & | scene_min, | ||
const Vec3f & | scene_max, | ||
unsigned int | default_table_size = 1000 |
||
) | [inline] |
Definition at line 96 of file broadphase_spatialhash.h.
fcl::SpatialHashingCollisionManager< HashTable >::~SpatialHashingCollisionManager | ( | ) | [inline] |
Definition at line 102 of file broadphase_spatialhash.h.
void fcl::SpatialHashingCollisionManager< HashTable >::clear | ( | ) | [virtual] |
clear the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::collide | ( | CollisionObject * | obj, |
void * | cdata, | ||
CollisionCallBack | callback | ||
) | const [virtual] |
perform collision test between one object and all the objects belonging to the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::collide | ( | void * | cdata, |
CollisionCallBack | callback | ||
) | const [virtual] |
perform collision test for the objects belonging to the manager (i.e, N^2 self collision)
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::collide | ( | BroadPhaseCollisionManager * | other_manager, |
void * | cdata, | ||
CollisionCallBack | callback | ||
) | const [virtual] |
perform collision test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
bool fcl::SpatialHashingCollisionManager< HashTable >::collide_ | ( | CollisionObject * | obj, |
void * | cdata, | ||
CollisionCallBack | callback | ||
) | const [protected] |
perform collision test between one object and all the objects belonging to the manager
static void fcl::SpatialHashingCollisionManager< HashTable >::computeBound | ( | std::vector< CollisionObject * > & | objs, |
Vec3f & | l, | ||
Vec3f & | u | ||
) | [inline, static] |
compute the bound for the environent
Definition at line 156 of file broadphase_spatialhash.h.
void fcl::SpatialHashingCollisionManager< HashTable >::distance | ( | CollisionObject * | obj, |
void * | cdata, | ||
DistanceCallBack | callback | ||
) | const [virtual] |
perform distance computation between one object and all the objects belonging ot the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::distance | ( | void * | cdata, |
DistanceCallBack | callback | ||
) | const [virtual] |
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::distance | ( | BroadPhaseCollisionManager * | other_manager, |
void * | cdata, | ||
DistanceCallBack | callback | ||
) | const [virtual] |
perform distance test with objects belonging to another manager
Implements fcl::BroadPhaseCollisionManager.
bool fcl::SpatialHashingCollisionManager< HashTable >::distance_ | ( | CollisionObject * | obj, |
void * | cdata, | ||
DistanceCallBack | callback, | ||
FCL_REAL & | min_dist | ||
) | const [protected] |
perform distance computation between one object and all the objects belonging ot the manager
bool fcl::SpatialHashingCollisionManager< HashTable >::empty | ( | ) | const [virtual] |
whether the manager is empty
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::getObjects | ( | std::vector< CollisionObject * > & | objs | ) | const [virtual] |
return the objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::registerObject | ( | CollisionObject * | obj | ) | [virtual] |
add one object to the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::setup | ( | ) | [virtual] |
initialize the manager, related with the specific type of manager
Implements fcl::BroadPhaseCollisionManager.
size_t fcl::SpatialHashingCollisionManager< HashTable >::size | ( | ) | const [virtual] |
the number of objects managed by the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::unregisterObject | ( | CollisionObject * | obj | ) | [virtual] |
remove one object from the manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::update | ( | ) | [virtual] |
update the condition of manager
Implements fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::update | ( | CollisionObject * | updated_obj | ) | [virtual] |
update the manager by explicitly given the object updated
Reimplemented from fcl::BroadPhaseCollisionManager.
void fcl::SpatialHashingCollisionManager< HashTable >::update | ( | const std::vector< CollisionObject * > & | updated_objs | ) | [virtual] |
update the manager by explicitly given the set of objects update
Reimplemented from fcl::BroadPhaseCollisionManager.
HashTable* fcl::SpatialHashingCollisionManager< HashTable >::hash_table [protected] |
objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table
Definition at line 188 of file broadphase_spatialhash.h.
std::map<CollisionObject*, AABB> fcl::SpatialHashingCollisionManager< HashTable >::obj_aabb_map [protected] |
store the map between objects and their aabbs. will make update more convenient
Definition at line 185 of file broadphase_spatialhash.h.
std::list<CollisionObject*> fcl::SpatialHashingCollisionManager< HashTable >::objs [protected] |
all objects in the scene
Definition at line 176 of file broadphase_spatialhash.h.
std::list<CollisionObject*> fcl::SpatialHashingCollisionManager< HashTable >::objs_outside_scene_limit [protected] |
objects outside the scene limit are in another list
Definition at line 179 of file broadphase_spatialhash.h.
AABB fcl::SpatialHashingCollisionManager< HashTable >::scene_limit [protected] |
the size of the scene
Definition at line 182 of file broadphase_spatialhash.h.