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pr2_interactive_manipulation::PointHeadViewController Member List

This is the complete list of members for pr2_interactive_manipulation::PointHeadViewController, including all inherited members.
activate(Ogre::Camera *camera, const std::string &reference_frame)rviz::ViewController
camera_rviz::ViewController [protected]
deactivate()rviz::ViewController
fromString(const std::string &str)pr2_interactive_manipulation::PointHeadViewController [inline, virtual]
getClassName()pr2_interactive_manipulation::PointHeadViewController [inline, virtual]
getName()rviz::ViewController
getTopic()pr2_interactive_manipulation::PointHeadViewController [inline]
global_orientation_rviz::ViewController [protected]
handleMouseEvent(rviz::ViewportMouseEvent &evt)pr2_interactive_manipulation::PointHeadViewController [virtual]
lookAt(const Ogre::Vector3 &point)pr2_interactive_manipulation::PointHeadViewController [virtual]
manager_rviz::ViewController [protected]
marker_pub_pr2_interactive_manipulation::PointHeadViewController [protected]
name_rviz::ViewController [protected]
onActivate()pr2_interactive_manipulation::PointHeadViewController [inline, protected, virtual]
onDeactivate()pr2_interactive_manipulation::PointHeadViewController [inline, protected, virtual]
onTargetFrameChanged(const Ogre::Vector3 &old_reference_position, const Ogre::Quaternion &old_reference_orientation)pr2_interactive_manipulation::PointHeadViewController [inline, protected, virtual]
onUpdate(float dt, float ros_dt)rviz::ViewController [protected, virtual]
point_head_action_client_pr2_interactive_manipulation::PointHeadViewController [protected]
PointHeadActionClient typedefpr2_interactive_manipulation::PointHeadViewController [protected]
PointHeadViewController(rviz::ROSImageTexture &texture, rviz::VisualizationManager *manager, const std::string &name)pr2_interactive_manipulation::PointHeadViewController
reference_frame_rviz::ViewController [protected]
reference_orientation_rviz::ViewController [protected]
reference_position_rviz::ViewController [protected]
resetTargetSceneNodePosition()rviz::ViewController [protected]
setTargetFrame(const std::string &reference_frame)rviz::ViewController
setTopic(const std::string &topic)pr2_interactive_manipulation::PointHeadViewController
target_scene_node_rviz::ViewController [protected]
texture_pr2_interactive_manipulation::PointHeadViewController [protected]
topic_pr2_interactive_manipulation::PointHeadViewController [protected]
toString()pr2_interactive_manipulation::PointHeadViewController [inline, virtual]
update(float dt, float ros_dt)rviz::ViewController
updateTargetSceneNode()rviz::ViewController [protected]
ViewController(VisualizationManager *manager, const std::string &name, Ogre::SceneNode *target_scene_node)rviz::ViewController
~PointHeadViewController()pr2_interactive_manipulation::PointHeadViewController [virtual]
~ViewController()rviz::ViewController [virtual]
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pr2_interactive_manipulation
Author(s): Matei Ciocarlie, Kaijen Hsiao, Adam Leeper
autogenerated on Tue Mar 5 14:54:04 2013